#ifndef PREVIEWTERRAINSHAPE_H #define PREVIEWTERRAINSHAPE_H #include "editing_global.h" #include "Base2dPreviewRenderer.h" #include "terrain/public.h" class PreviewTerrainShape : public Base2dPreviewRenderer { public: explicit PreviewTerrainShape(TerrainDefinition* terrain); protected: virtual void bindEvent(BasePreview* preview); virtual void updateEvent(); virtual Color getColor2D(double x, double y, double scaling) override; virtual void toggleChangeEvent(QString key, bool value); private: TerrainDefinition* _terrain; bool _highlight_enabled; double _water_height; }; #endif // PREVIEWTERRAINSHAPE_H