#ifndef _PAYSAGES_VEGETATION_H_ #define _PAYSAGES_VEGETATION_H_ #include #include "zone.h" #ifdef __cplusplus extern "C" { #endif #define VEGETATION_MAX_LAYERS 50 typedef struct { Zone* zone; double max_height; } VegetationLayerDefinition; typedef struct VegetationDefinition VegetationDefinition; void vegetationInit(); void vegetationQuit(); void vegetationSave(FILE* f, VegetationDefinition* definition); void vegetationLoad(FILE* f, VegetationDefinition* definition); VegetationDefinition* vegetationCreateDefinition(); void vegetationDeleteDefinition(VegetationDefinition* definition); void vegetationCopyDefinition(VegetationDefinition* source, VegetationDefinition* destination); void vegetationValidateDefinition(VegetationDefinition* definition); VegetationLayerDefinition vegetationLayerCreateDefinition(); void vegetationLayerDeleteDefinition(VegetationLayerDefinition* definition); void vegetationLayerCopyDefinition(VegetationLayerDefinition* source, VegetationLayerDefinition* destination); void vegetationLayerValidateDefinition(VegetationLayerDefinition* definition); int vegetationGetLayerCount(VegetationDefinition* definition); int vegetationGetLayer(VegetationDefinition* definition, int position, VegetationLayerDefinition* layer); int vegetationSetLayer(VegetationDefinition* definition, int position, VegetationLayerDefinition* layer); int vegetationAddLayer(VegetationDefinition* definition); void vegetationDeleteLayer(VegetationDefinition* definition, int layer); /*double vegetationGetLayerCoverage(TextureLayerDefinition* definition, Renderer* renderer, Vector3 location, double detail);*/ #ifdef __cplusplus } #endif #endif