#ifndef OPENGLWATER_H #define OPENGLWATER_H #include "opengl_global.h" #include "OpenGLPart.h" namespace paysages { namespace opengl { class OPENGLSHARED_EXPORT OpenGLWater : public OpenGLPart { public: OpenGLWater(OpenGLRenderer *renderer); virtual ~OpenGLWater(); virtual void initialize() override; virtual void update() override; virtual void render() override; virtual void nodeChanged(const DefinitionNode *node, const DefinitionDiff *diff, const DefinitionNode *parent) override; /** * Enable or disable the water surface rendering. */ void setEnabled(bool enabled); private: bool enabled; OpenGLShaderProgram *program; OpenGLVertexArray *vertices; }; } } #endif // OPENGLWATER_H