#ifndef GODRAYSRESULT_H #define GODRAYSRESULT_H #include "software_global.h" #include "Color.h" namespace paysages { namespace software { /** * Result of god rays computation. */ class SOFTWARESHARED_EXPORT GodRaysResult { public: typedef struct { double penetration; double resistance; double boost; } GodRaysParams; public: GodRaysResult() = default; GodRaysResult(double inside_length, double full_length); /** * Apply the result on a base color. */ Color apply(const Color &raw, const Color &atmosphered, const GodRaysParams ¶ms); private: double inside_length; double full_length; }; } } #endif // GODRAYSRESULT_H