#include "tools.h" #include #include #include #include double toolsRandom() { return ((double)rand()) / (double)RAND_MAX; } static inline double _cubicInterpolate(double p[4], double x) { return p[1] + 0.5 * x * (p[2] - p[0] + x * (2.0 * p[0] - 5.0 * p[1] + 4.0 * p[2] - p[3] + x * (3.0 * (p[1] - p[2]) + p[3] - p[0]))); } double toolsCubicInterpolate(double stencil[4], double x) { return _cubicInterpolate(stencil, x); } double toolsBicubicInterpolate(double stencil[16], double x, double y) { double buf_cubic_y[4]; buf_cubic_y[0] = _cubicInterpolate(stencil, x); buf_cubic_y[1] = _cubicInterpolate(stencil + 4, x); buf_cubic_y[2] = _cubicInterpolate(stencil + 8, x); buf_cubic_y[3] = _cubicInterpolate(stencil + 12, x); return _cubicInterpolate(buf_cubic_y, y); } void toolsFloat2DMapCopy(double* src, double* dest, int src_xstart, int src_ystart, int dest_xstart, int dest_ystart, int xsize, int ysize, int src_xstep, int src_ystep, int dest_xstep, int dest_ystep) { /* TODO Optimize with memcpy if src_xstep == dest_xstep == 1 */ int x, y; double* src_row; double* dest_row; src += src_ystart * src_ystep + src_xstart * src_xstep; dest += dest_ystart * dest_ystep + dest_xstart * dest_xstep; for (y = 0; y < ysize; y++) { src_row = src; dest_row = dest; for (x = 0; x < xsize; x++) { *dest = *src; src += src_xstep; dest += dest_xstep; } src = src_row + src_ystep; dest = dest_row + dest_ystep; } }