#include "BaseCloudsModel.h" #include "CloudLayerDefinition.h" BaseCloudsModel::BaseCloudsModel(CloudLayerDefinition *layer): layer(layer) { } BaseCloudsModel::~BaseCloudsModel() { } void BaseCloudsModel::update() { } void BaseCloudsModel::getAltitudeRange(double *min_altitude, double *max_altitude) const { *min_altitude = layer->altitude; *max_altitude = layer->altitude * layer->scaling; } void BaseCloudsModel::getDetailRange(double *min_step, double *max_step) const { double min_altitude, max_altitude, thickness; getAltitudeRange(&min_altitude, &max_altitude); thickness = max_altitude - min_altitude; *min_step = thickness * 0.001; *max_step = thickness * 0.2; } double BaseCloudsModel::getProbability(const Vector3 &, double) const { return 1.0; } double BaseCloudsModel::getDensity(const Vector3 &) const { return 0.0; } Color BaseCloudsModel::filterLight(const Color &light, double, double) const { return light; } Color BaseCloudsModel::applyLightExit(const Color &light, const Vector3 &, const Vector3 &) const { return light; }