#include "SoftwareCanvasRenderer.h" #include "Rasterizer.h" #include "SoftwareRenderer.h" #include "Canvas.h" #include "TerrainRasterizer.h" #include "WaterRasterizer.h" #include "SkyRasterizer.h" #include "CameraDefinition.h" SoftwareCanvasRenderer::SoftwareCanvasRenderer() { started = false; canvas = new Canvas(); rasterizers.push_back(new TerrainRasterizer(this, 0)); rasterizers.push_back(new WaterRasterizer(this, 1)); rasterizers.push_back(new SkyRasterizer(this, 2)); } SoftwareCanvasRenderer::~SoftwareCanvasRenderer() { delete canvas; for (auto &rasterizer: rasterizers) { delete rasterizer; } } void SoftwareCanvasRenderer::setSize(int width, int height, int samples) { if (not started) { canvas->setSize(width * samples, height * samples); } } void SoftwareCanvasRenderer::render() { // TEMP started = true; CanvasPortion *portion = canvas->at(0, 0); render_camera->setRenderSize(canvas->getWidth(), canvas->getHeight()); rasterize(portion, true); postProcess(portion, true); } const std::vector &SoftwareCanvasRenderer::getRasterizers() const { return rasterizers; } void SoftwareCanvasRenderer::rasterize(CanvasPortion *portion, bool threaded) { for (auto &rasterizer:getRasterizers()) { rasterizer->rasterizeToCanvas(portion); } } void SoftwareCanvasRenderer::postProcess(CanvasPortion *portion, bool threaded) { // TODO }