#include "render.h" #include #include #include #include "renderer.h" #include "camera.h" #include "PictureFile.h" #include "Thread.h" #include "Mutex.h" #include "System.h" typedef struct { struct { unsigned char dirty : 1; unsigned char edge : 1; unsigned char callback : 6; } flags; union { Vector3 location; struct { double r; double g; double b; } color; } data; double z; } RenderFragment; typedef struct { int x; int y; Vector3 pixel; Vector3 location; int callback; } ScanPoint; typedef struct { f_RenderFragmentCallback function; void* data; } FragmentCallback; struct RenderArea { ColorProfile* hdr_mapping; Renderer* renderer; RenderParams params; int pixel_count; int pixel_done; RenderFragment* pixels; int fragment_callbacks_count; FragmentCallback fragment_callbacks[64]; Color background_color; volatile int dirty_left; volatile int dirty_right; volatile int dirty_up; volatile int dirty_down; volatile int dirty_count; Mutex* lock; RenderCallbackStart callback_start; RenderCallbackDraw callback_draw; RenderCallbackUpdate callback_update; }; typedef struct { ScanPoint* up; ScanPoint* down; int left; int right; } RenderScanlines; typedef struct { int startx; int endx; int starty; int endy; int finished; int interrupt; int pixel_done; Thread* thread; RenderArea* area; } RenderChunk; static void _callbackStart(int, int, Color) {} static void _callbackDraw(int, int, Color) {} static void _callbackUpdate(double) {} void renderInit() { } void renderQuit() { } RenderArea* renderCreateArea(Renderer* renderer) { RenderArea* result; result = new RenderArea; result->renderer = renderer; result->hdr_mapping = colorProfileCreate(); result->params.width = 1; result->params.height = 1; result->params.antialias = 1; result->params.quality = 5; result->pixel_count = 1; result->pixels = new RenderFragment[1]; result->fragment_callbacks_count = 0; result->background_color = COLOR_TRANSPARENT; result->dirty_left = 1; result->dirty_right = -1; result->dirty_down = 1; result->dirty_up = -1; result->dirty_count = 0; result->lock = new Mutex(); result->callback_start = _callbackStart; result->callback_draw = _callbackDraw; result->callback_update = _callbackUpdate; return result; } void renderDeleteArea(RenderArea* area) { colorProfileDelete(area->hdr_mapping); delete area->lock; free(area->pixels); free(area); } static void _setAllDirty(RenderArea* area) { area->dirty_left = 0; area->dirty_right = area->params.width * area->params.antialias - 1; area->dirty_down = 0; area->dirty_up = area->params.height * area->params.antialias - 1; } void renderSetParams(RenderArea* area, RenderParams params) { int width, height; width = params.width * params.antialias; height = params.height * params.antialias; area->params = params; delete[] area->pixels; area->pixels = new RenderFragment[width * height]; area->pixel_count = width * height; area->dirty_left = width; area->dirty_right = -1; area->dirty_down = height; area->dirty_up = -1; area->dirty_count = 0; renderClear(area); } void renderSetToneMapping(RenderArea* area, ToneMappingOperator tonemapper, double exposure) { colorProfileSetToneMapping(area->hdr_mapping, tonemapper, exposure); _setAllDirty(area); renderUpdate(area); } void renderSetBackgroundColor(RenderArea* area, Color* col) { area->background_color = *col; } void renderClear(RenderArea* area) { RenderFragment* pixel; int x; int y; area->fragment_callbacks_count = 1; area->fragment_callbacks[0].function = NULL; area->fragment_callbacks[0].data = NULL; for (x = 0; x < area->params.width * area->params.antialias; x++) { for (y = 0; y < area->params.height * area->params.antialias; y++) { pixel = area->pixels + (y * area->params.width * area->params.antialias + x); pixel->z = -100000000.0; pixel->flags.dirty = 0; pixel->flags.callback = 0; pixel->data.color.r = area->background_color.r; pixel->data.color.g = area->background_color.g; pixel->data.color.b = area->background_color.b; } } area->callback_start(area->params.width, area->params.height, area->background_color); area->dirty_left = area->params.width * area->params.antialias; area->dirty_right = -1; area->dirty_down = area->params.height * area->params.antialias; area->dirty_up = -1; area->dirty_count = 0; } static inline void _setDirtyPixel(RenderArea* area, int x, int y) { if (x < area->dirty_left) { area->dirty_left = x; } if (x > area->dirty_right) { area->dirty_right = x; } if (y < area->dirty_down) { area->dirty_down = y; } if (y > area->dirty_up) { area->dirty_up = y; } area->dirty_count++; } static inline Color _getFinalPixel(RenderArea* area, int x, int y) { Color result, col; int sx, sy; RenderFragment* pixel_data; result.r = result.g = result.b = 0.0; result.a = 1.0; for (sx = 0; sx < area->params.antialias; sx++) { for (sy = 0; sy < area->params.antialias; sy++) { pixel_data = area->pixels + (y * area->params.antialias + sy) * area->params.width * area->params.antialias + (x * area->params.antialias + sx); if (pixel_data->flags.dirty) { if (pixel_data->flags.edge) { col = COLOR_GREY; } else { col = COLOR_WHITE; } } else { col.r = pixel_data->data.color.r; col.g = pixel_data->data.color.g; col.b = pixel_data->data.color.b; } result.r += col.r / (double)(area->params.antialias * area->params.antialias); result.g += col.g / (double)(area->params.antialias * area->params.antialias); result.b += col.b / (double)(area->params.antialias * area->params.antialias); } } return colorProfileApply(area->hdr_mapping, result); } static void _processDirtyPixels(RenderArea* area) { int x, y; int down, up, left, right; down = area->dirty_down / area->params.antialias; up = area->dirty_up / area->params.antialias; left = area->dirty_left / area->params.antialias; right = area->dirty_right / area->params.antialias; for (y = down; y <= up; y++) { for (x = left; x <= right; x++) { area->callback_draw(x, y, _getFinalPixel(area, x, y)); } } area->callback_update(area->renderer->render_progress); area->dirty_left = area->params.width * area->params.antialias; area->dirty_right = -1; area->dirty_down = area->params.height * area->params.antialias; area->dirty_up = -1; area->dirty_count = 0; } void renderUpdate(RenderArea* area) { area->lock->acquire(); _processDirtyPixels(area); area->lock->release(); } static inline unsigned int _pushCallback(RenderArea* area, FragmentCallback callback) { int i; for (i = 0; i < area->fragment_callbacks_count; i++) { if (area->fragment_callbacks[i].function == callback.function && area->fragment_callbacks[i].data == callback.data) { return i; } } if (area->fragment_callbacks_count >= 64) { return 0; } else { area->fragment_callbacks[area->fragment_callbacks_count].function = callback.function; area->fragment_callbacks[area->fragment_callbacks_count].data = callback.data; return area->fragment_callbacks_count++; } } static void _pushFragment(RenderArea* area, int x, int y, double z, int edge, Vector3 location, int callback) { RenderFragment* pixel_data; if (x >= 0 && x < area->params.width * area->params.antialias && y >= 0 && y < area->params.height * area->params.antialias && z > 1.0) { pixel_data = area->pixels + (y * area->params.width * area->params.antialias + x); if (z > pixel_data->z) { pixel_data->flags.dirty = (unsigned char)1; pixel_data->flags.edge = (unsigned char)edge; pixel_data->flags.callback = (unsigned char)callback; pixel_data->data.location = location; pixel_data->z = z; _setDirtyPixel(area, x, y); } } } static void _scanGetDiff(ScanPoint* v1, ScanPoint* v2, ScanPoint* result) { result->pixel.x = v2->pixel.x - v1->pixel.x; result->pixel.y = v2->pixel.y - v1->pixel.y; result->pixel.z = v2->pixel.z - v1->pixel.z; result->location.x = v2->location.x - v1->location.x; result->location.y = v2->location.y - v1->location.y; result->location.z = v2->location.z - v1->location.z; result->callback = v1->callback; } static void _scanInterpolate(CameraDefinition* camera, ScanPoint* v1, ScanPoint* diff, double value, ScanPoint* result) { double v1depth = cameraGetRealDepth(camera, v1->pixel); double v2depth = cameraGetRealDepth(camera, v3Add(v1->pixel, diff->pixel)); double factor = ((1.0 - value) / v1depth + value / v2depth); result->pixel.x = v1->pixel.x + diff->pixel.x * value; result->pixel.y = v1->pixel.y + diff->pixel.y * value; result->pixel.z = v1->pixel.z + diff->pixel.z * value; result->location.x = ((1.0 - value) * (v1->location.x / v1depth) + value * (v1->location.x + diff->location.x) / v2depth) / factor; result->location.y = ((1.0 - value) * (v1->location.y / v1depth) + value * (v1->location.y + diff->location.y) / v2depth) / factor; result->location.z = ((1.0 - value) * (v1->location.z / v1depth) + value * (v1->location.z + diff->location.z) / v2depth) / factor; result->callback = v1->callback; } static void _pushScanPoint(RenderArea* area, RenderScanlines* scanlines, ScanPoint* point) { point->x = (int)floor(point->pixel.x); point->y = (int)floor(point->pixel.y); if (point->x < 0 || point->x >= area->params.width * area->params.antialias) { return; } if (point->x > scanlines->right) { scanlines->right = point->x; scanlines->up[scanlines->right] = *point; scanlines->down[scanlines->right] = *point; if (point->x < scanlines->left) { scanlines->left = point->x; } } else if (point->x < scanlines->left) { scanlines->left = point->x; scanlines->up[scanlines->left] = *point; scanlines->down[scanlines->left] = *point; } else { if (point->y > scanlines->up[point->x].y) { scanlines->up[point->x] = *point; } if (point->y < scanlines->down[point->x].y) { scanlines->down[point->x] = *point; } } } static void _pushScanLineEdge(RenderArea* area, RenderScanlines* scanlines, ScanPoint* point1, ScanPoint* point2) { double dx, fx; ScanPoint diff, point; int startx = lround(point1->pixel.x); int endx = lround(point2->pixel.x); int curx; if (endx < startx) { _pushScanLineEdge(area, scanlines, point2, point1); } else if (endx < 0 || startx >= area->params.width * area->params.antialias) { return; } else if (startx == endx) { _pushScanPoint(area, scanlines, point1); _pushScanPoint(area, scanlines, point2); } else { if (startx < 0) { startx = 0; } if (endx >= area->params.width * area->params.antialias) { endx = area->params.width * area->params.antialias - 1; } dx = point2->pixel.x - point1->pixel.x; _scanGetDiff(point1, point2, &diff); for (curx = startx; curx <= endx; curx++) { fx = (double)curx + 0.5; if (fx < point1->pixel.x) { fx = point1->pixel.x; } else if (fx > point2->pixel.x) { fx = point2->pixel.x; } fx = fx - point1->pixel.x; _scanInterpolate(area->renderer->render_camera, point1, &diff, fx / dx, &point); /*point.pixel.x = (double)curx;*/ _pushScanPoint(area, scanlines, &point); } } } static void _renderScanLines(RenderArea* area, RenderScanlines* scanlines) { int x, starty, endy, cury; ScanPoint diff; double dy, fy; ScanPoint up, down, current; if (scanlines->right > 0) { for (x = scanlines->left; x <= scanlines->right; x++) { up = scanlines->up[x]; down = scanlines->down[x]; starty = down.y; endy = up.y; if (endy < 0 || starty >= area->params.height * area->params.antialias) { continue; } if (starty < 0) { starty = 0; } if (endy >= area->params.height * area->params.antialias) { endy = area->params.height * area->params.antialias - 1; } dy = up.pixel.y - down.pixel.y; _scanGetDiff(&down, &up, &diff); current.x = x; for (cury = starty; cury <= endy; cury++) { fy = (double)cury + 0.5; if (fy < down.pixel.y) { fy = down.pixel.y; } else if (fy > up.pixel.y) { fy = up.pixel.y; } fy = fy - down.pixel.y; current.y = cury; _scanInterpolate(area->renderer->render_camera, &down, &diff, fy / dy, ¤t); _pushFragment(area, current.x, current.y, current.pixel.z, (cury == starty || cury == endy), current.location, current.callback); } } } } void renderPushTriangle(RenderArea* area, Vector3 pixel1, Vector3 pixel2, Vector3 pixel3, Vector3 location1, Vector3 location2, Vector3 location3, f_RenderFragmentCallback callback, void* callback_data) { FragmentCallback fragment_callback = {callback, callback_data}; ScanPoint point1, point2, point3; double limit_width = (double)(area->params.width * area->params.antialias - 1); double limit_height = (double)(area->params.height * area->params.antialias - 1); /* Filter if outside screen */ if (pixel1.z < 1.0 || pixel2.z < 1.0 || pixel3.z < 1.0 || (pixel1.x < 0.0 && pixel2.x < 0.0 && pixel3.x < 0.0) || (pixel1.y < 0.0 && pixel2.y < 0.0 && pixel3.y < 0.0) || (pixel1.x > limit_width && pixel2.x > limit_width && pixel3.x > limit_width) || (pixel1.y > limit_height && pixel2.y > limit_height && pixel3.y > limit_height)) { return; } /* Prepare fragment callback */ area->lock->acquire(); point1.callback = _pushCallback(area, fragment_callback); area->lock->release(); /* Prepare vertices */ point1.pixel = pixel1; point1.location = location1; point2.pixel = pixel2; point2.location = location2; point2.callback = point1.callback; point3.pixel = pixel3; point3.location = location3; point3.callback = point1.callback; /* Prepare scanlines */ RenderScanlines scanlines; int x; int width = area->params.width * area->params.antialias; scanlines.left = width; scanlines.right = -1; scanlines.up = new ScanPoint[width]; scanlines.down = new ScanPoint[width]; for (x = 0; x < width; x++) { /* TODO Do not initialize whole width each time, init only when needed on point push */ scanlines.up[x].y = -1; scanlines.down[x].y = area->params.height * area->params.antialias; } /* Render edges in scanlines */ _pushScanLineEdge(area, &scanlines, &point1, &point2); _pushScanLineEdge(area, &scanlines, &point2, &point3); _pushScanLineEdge(area, &scanlines, &point3, &point1); /* Commit scanlines to area */ area->lock->acquire(); _renderScanLines(area, &scanlines); area->lock->release(); /* Free scalines */ free(scanlines.up); free(scanlines.down); } Color renderGetPixel(RenderArea* area, int x, int y) { Color result; area->lock->acquire(); result = _getFinalPixel(area, x, y); area->lock->release(); return result; } void* _renderPostProcessChunk(void* data) { int x, y; RenderFragment* fragment; RenderChunk* chunk = (RenderChunk*)data; for (x = chunk->startx; x <= chunk->endx; x++) { for (y = chunk->starty; y <= chunk->endy; y++) { fragment = chunk->area->pixels + (y * chunk->area->params.width * chunk->area->params.antialias + x); if (fragment->flags.dirty) { FragmentCallback callback; Color col; callback = chunk->area->fragment_callbacks[fragment->flags.callback]; if (callback.function) { col = callback.function(chunk->area->renderer, fragment->data.location, callback.data); /*colorNormalize(&col);*/ } else { col = COLOR_BLACK; } fragment->data.color.r = col.r; fragment->data.color.g = col.g; fragment->data.color.b = col.b; chunk->area->lock->acquire(); fragment->flags.dirty = 0; _setDirtyPixel(chunk->area, x, y); chunk->area->lock->release(); } chunk->area->pixel_done++; } if (chunk->interrupt) { break; } } chunk->finished = 1; return NULL; } #define MAX_CHUNKS 8 void renderPostProcess(RenderArea* area, int nbchunks) { volatile RenderChunk chunks[MAX_CHUNKS]; int i; int x, y, dx, dy, nx, ny; int loops, running; if (nbchunks > MAX_CHUNKS) { nbchunks = MAX_CHUNKS; } if (nbchunks < 1) { nbchunks = 1; } nx = 10; ny = 10; dx = area->params.width * area->params.antialias / nx; dy = area->params.height * area->params.antialias / ny; x = 0; y = 0; area->pixel_done = 0; for (i = 0; i < nbchunks; i++) { chunks[i].thread = NULL; chunks[i].area = area; } running = 0; loops = 0; while ((x < nx && !area->renderer->render_interrupt) || running > 0) { Thread::timeSleepMs(50); for (i = 0; i < nbchunks; i++) { if (chunks[i].thread) { if (chunks[i].finished) { chunks[i].thread->join(); delete chunks[i].thread; chunks[i].thread = NULL; running--; } else if (area->renderer->render_interrupt) { chunks[i].interrupt = 1; } } area->renderer->render_progress = 0.1 + ((double)area->pixel_done / (double)area->pixel_count) * 0.9; if (x < nx && !chunks[i].thread && !area->renderer->render_interrupt) { chunks[i].finished = 0; chunks[i].interrupt = 0; chunks[i].startx = x * dx; if (x == nx - 1) { chunks[i].endx = area->params.width * area->params.antialias - 1; } else { chunks[i].endx = (x + 1) * dx - 1; } chunks[i].starty = y * dy; if (y == ny - 1) { chunks[i].endy = area->params.height * area->params.antialias - 1; } else { chunks[i].endy = (y + 1) * dy - 1; } chunks[i].thread = new Thread(_renderPostProcessChunk); chunks[i].thread->start((void*)(chunks + i)); running++; if (++y >= ny) { x++; y = 0; } } } if (++loops >= 10) { area->lock->acquire(); _processDirtyPixels(area); area->lock->release(); loops = 0; } } _processDirtyPixels(area); area->callback_update(1.0); } int renderSaveToFile(RenderArea* area, const char* path) { return systemSavePictureFile(path, (PictureCallbackSavePixel)_getFinalPixel, area, area->params.width, area->params.height); } void renderSetPreviewCallbacks(RenderArea* area, RenderCallbackStart start, RenderCallbackDraw draw, RenderCallbackUpdate update) { area->callback_start = start ? start : _callbackStart; area->callback_draw = draw ? draw : _callbackDraw; area->callback_update = update ? update : _callbackUpdate; area->callback_start(area->params.width, area->params.height, area->background_color); _setAllDirty(area); _processDirtyPixels(area); area->callback_update(0.0); }