#include "NoiseState.h" #include "PackStream.h" #include "RandomGenerator.h" NoiseState::NoiseState() { for (int i = 0; i < 30; i++) { level_offsets.push_back(NoiseOffset()); } randomizeOffsets(); } void NoiseState::save(PackStream *stream) const { int levels = level_offsets.size(); stream->write(&levels); for (const auto &level_offset:level_offsets) { stream->write(&level_offset.x); stream->write(&level_offset.y); stream->write(&level_offset.z); } } void NoiseState::load(PackStream *stream) { int levels; stream->read(&levels); level_offsets.clear(); if (levels > 1000) { levels = 1000; } for (int i = 0; i < levels; i++) { NoiseOffset level_offset; stream->read(&level_offset.x); stream->read(&level_offset.y); stream->read(&level_offset.z); level_offsets.push_back(level_offset); } } void NoiseState::copy(NoiseState *destination) const { destination->level_offsets = level_offsets; } void NoiseState::randomizeOffsets() { for (auto &level_offset:level_offsets) { level_offset.x = RandomGenerator::random(); level_offset.y = RandomGenerator::random(); level_offset.z = RandomGenerator::random(); } } void NoiseState::resetOffsets(double x, double y, double z) { for (auto &level_offset:level_offsets) { level_offset.x = x; level_offset.y = y; level_offset.z = z; } } void NoiseState::setLevel(int level, double x, double y, double z) { NoiseOffset offset = {x, y, z}; level_offsets.at(level) = offset; } void NoiseState::setLevelCount(int level_count) { level_offsets.resize(level_count); }