#ifndef ATMOSPHEREDEFINITION_H #define ATMOSPHEREDEFINITION_H #include "definition_global.h" #include "DefinitionNode.h" #include "Vector3.h" #include "Color.h" namespace paysages { namespace definition { class DEFINITIONSHARED_EXPORT AtmosphereDefinition : public DefinitionNode { public: typedef struct { Vector3 location; double radius; Color col; } Star; public: typedef enum { ATMOSPHERE_MODEL_DISABLED = 0, ATMOSPHERE_MODEL_BRUNETON = 1 } AtmosphereModel; typedef enum { ATMOSPHERE_PRESET_CLEAR_DAY = 0, ATMOSPHERE_PRESET_CLEAR_SUNSET = 1, ATMOSPHERE_PRESET_HAZY_MORNING = 2, ATMOSPHERE_PRESET_FOGGY = 3, ATMOSPHERE_PRESET_STORMY = 4 } AtmospherePreset; public: AtmosphereDefinition(DefinitionNode* parent); virtual ~AtmosphereDefinition(); virtual void save(PackStream* stream) const override; virtual void load(PackStream* stream) override; virtual void copy(DefinitionNode* destination) const override; inline GodRaysDefinition *childGodRays() const {return godrays;} inline FloatNode *propDayTime() const {return daytime;} inline FloatNode *propHumidity() const {return humidity;} inline FloatNode *propSunRadius() const {return sun_radius;} /** * Set the daytime from a 0.0-1.0 value. */ void setDayTime(double value); /** * Set the daytime from hour/minute/second info. */ void setDayTime(int hour, int minute=0, int second=0); /** * Get the daytime info, in hour/minute/second. */ void getHMS(int *hour, int *minute, int *second) const; void applyPreset(AtmospherePreset preset); void generateStars(int count); public: AtmosphereModel model; Color sun_color; double dome_lighting; double moon_radius; double moon_theta; double moon_phi; std::vector stars; private: GodRaysDefinition *godrays; FloatNode *humidity; FloatNode *daytime; FloatNode *sun_radius; }; } } #endif // ATMOSPHEREDEFINITION_H