#include "previewterrainshape.h" #include "SoftwareRenderer.h" #include "basepreview.h" #include "water/public.h" PreviewTerrainShape::PreviewTerrainShape(TerrainDefinition* terrain) { _terrain = terrain; _highlight_enabled = true; terrainAlterPreviewRenderer(renderer); } void PreviewTerrainShape::bindEvent(BasePreview* preview) { preview->addOsd(QString("geolocation")); //preview->addToggle("highlight", tr("Coverage highlight"), true); preview->configScaling(20.0, 1000.0, 20.0, 200.0); preview->configScrolling(-1000.0, 1000.0, 0.0, -1000.0, 1000.0, 0.0); } void PreviewTerrainShape::updateEvent() { TerrainRendererClass.bind(renderer, _terrain); } Color PreviewTerrainShape::getColor2D(double x, double y, double scaling) const { return waterGetPreviewCoverage(renderer, x, y, scaling, _highlight_enabled ? 1 : 0); } void PreviewTerrainShape::toggleChangeEvent(QString key, bool value) { if (key == "highlight") { _highlight_enabled = value; } }