- Camera should respect ratio aspect of render area. - All noises should use the same entropy pool (saved separately), and avoid reallocs. - Implement light multi-sampling (mainly for skydome). - Implement scaling and scrolling on previews. - Water and terrain LOD moves with the camera, fix it like in the wanderer. - Find the random segfault at start (in PreviewTerrainColor::getColor). - Restore render progress.