#ifndef _PAYSAGES_TEXTURES_H_ #define _PAYSAGES_TEXTURES_H_ #include "shared/types.h" #include #ifdef __cplusplus extern "C" { #endif typedef struct { Zone* zone; NoiseGenerator* bump_noise; Color color; } TextureDefinition; typedef struct { int unused; } TextureQuality; typedef struct { int unused; } TextureEnvironment; void texturesInit(); void texturesSave(FILE* f); void texturesLoad(FILE* f); int texturesGetLayerCount(); int texturesAddLayer(); void texturesDeleteLayer(int layer); TextureDefinition texturesCreateDefinition(); void texturesDeleteDefinition(TextureDefinition definition); void texturesCopyDefinition(TextureDefinition source, TextureDefinition* destination); void texturesSetDefinition(int layer, TextureDefinition definition); TextureDefinition texturesGetDefinition(int layer); void texturesSetQuality(TextureQuality quality); TextureQuality texturesGetQuality(); Color texturesGetLayerColorCustom(Vector3 location, double shadowing, double detail, TextureDefinition* definition, TextureQuality* quality, TextureEnvironment* environment); Color texturesGetColorCustom(Vector3 location, double shadowing, double detail, TextureQuality* quality, TextureEnvironment* environment); Color texturesGetColor(Vector3 location); #ifdef __cplusplus } #endif #endif