#include "WaterModeler.h" #include "MainModelerWindow.h" WaterModeler::WaterModeler(MainModelerWindow *main): main(main) { QObject *item = main->findQmlObject("water_level"); if (item) { connect(item, SIGNAL(changed(double)), this, SLOT(waterLevelChanged(double))); } } void WaterModeler::waterLevelChanged(double value) { // TODO //qDebug() << "water level : " << value; }