#ifndef EXPLORERCHUNKTERRAIN_H #define EXPLORERCHUNKTERRAIN_H #include "BaseExplorerChunk.h" #include "Vector3.h" namespace paysages { namespace opengl { class OPENGLSHARED_EXPORT ExplorerChunkTerrain:public BaseExplorerChunk { public: ExplorerChunkTerrain(SoftwareRenderer* renderer, double x, double z, double size, int nbchunks, double water_height); ~ExplorerChunkTerrain(); void onCameraEvent(CameraDefinition* camera); void onResetEvent(); bool onMaintainEvent(); void onRenderEvent(QGLWidget* widget); double getDisplayedSizeHint(CameraDefinition* camera); Color getTextureColor(double x, double y); private: Vector3 getCenter(); double _startx; double _startz; double _size; double _overall_step; double _distance_to_camera; double _water_height; bool _overwater; double* _tessellation; int _tessellation_max_size; int _tessellation_current_size; double _tessellation_step; }; } } #endif // EXPLORERCHUNKTERRAIN_H