#include "formrender.h" #include #include #include "dialogrender.h" #include "inputcamera.h" #include "tools.h" #include "../lib_paysages/render.h" #include "../lib_paysages/scenery.h" /**************** Previews ****************/ class PreviewRenderLandscape:public BasePreview { public: PreviewRenderLandscape(QWidget* parent):BasePreview(parent) { _renderer = rendererCreate(); _renderer.applyTextures = _applyTextures; _renderer.getTerrainHeight = _getTerrainHeight; _renderer.alterLight = _alterLight; _renderer.getLightStatus = _getLightStatus; _renderer.camera_location.x = 0.0; _renderer.camera_location.y = 50.0; _renderer.camera_location.z = 0.0; _terrain = terrainCreateDefinition(); _textures = texturesCreateDefinition(); _lighting = lightingCreateDefinition(); _water = waterCreateDefinition(); _renderer.customData[0] = &_terrain; _renderer.customData[1] = &_textures; _renderer.customData[2] = &_lighting; _renderer.customData[3] = &_water; configScaling(0.5, 200.0, 3.0, 50.0); configScrolling(-1000.0, 1000.0, 0.0, -1000.0, 1000.0, 0.0); } protected: QColor getColor(float x, float y) { Vector3 down = {0.0, -1.0, 0.0}; Vector3 location; float height = terrainGetHeight(&_terrain, x, y); if (height < _water.height) { location.x = x; location.y = _water.height; location.z = y; return colorToQColor(waterGetColor(&_water, &_renderer, location, down)); } else { return colorToQColor(terrainGetColor(&_terrain, &_renderer, x, y, scaling)); } } void updateData() { sceneryGetTerrain(&_terrain); sceneryGetLighting(&_lighting); sceneryGetTextures(&_textures); sceneryGetWater(&_water); } private: Renderer _renderer; TerrainDefinition _terrain; WaterDefinition _water; TexturesDefinition _textures; LightingDefinition _lighting; static float _getTerrainHeight(Renderer* renderer, float x, float z) { return terrainGetHeight((TerrainDefinition*)(renderer->customData[0]), x, z); } static Color _applyTextures(Renderer* renderer, Vector3 location, float precision) { return texturesGetColor((TexturesDefinition*)(renderer->customData[1]), renderer, location.x, location.z, precision); } static void _alterLight(Renderer* renderer, LightDefinition* light, Vector3 location) { light->color = terrainLightFilter((TerrainDefinition*)(renderer->customData[0]), renderer, light->color, location, v3Scale(light->direction, -1000.0), v3Scale(light->direction, -1.0)); } static void _getLightStatus(Renderer* renderer, LightStatus* status, Vector3 location) { lightingGetStatus((LightingDefinition*)renderer->customData[2], renderer, location, status); } }; /**************** Form ****************/ FormRender::FormRender(QWidget *parent) : BaseForm(parent, true) { QPushButton* button; _params.quality = 5; _params.width = 800; _params.height = 600; _params.antialias = 1; _camera = cameraCreateDefinition(); _renderer_inited = false; _preview_landscape = new PreviewRenderLandscape(this); addPreview(_preview_landscape, QString(tr("Top-down preview"))); addInput(new InputCamera(this, tr("Camera"), &_camera)); addInputInt(tr("Quality"), &_params.quality, 1, 10, 1, 1); addInputInt(tr("Image width"), &_params.width, 100, 2000, 10, 100); addInputInt(tr("Image height"), &_params.height, 100, 2000, 10, 100); addInputInt(tr("Anti aliasing"), &_params.antialias, 1, 4, 1, 1); button = addButton(tr("Start new render")); connect(button, SIGNAL(clicked()), this, SLOT(startRender())); button = addButton(tr("Show last render")); connect(button, SIGNAL(clicked()), this, SLOT(showRender())); button = addButton(tr("Save last render")); connect(button, SIGNAL(clicked()), this, SLOT(saveRender())); revertConfig(); } FormRender::~FormRender() { if (_renderer_inited) { rendererDelete(&_renderer); } } void FormRender::revertConfig() { sceneryGetCamera(&_camera); BaseForm::revertConfig(); } void FormRender::applyConfig() { scenerySetCamera(&_camera); BaseForm::applyConfig(); } void FormRender::configChangeEvent() { cameraValidateDefinition(&_camera, 1); BaseForm::configChangeEvent(); } void FormRender::startQuickRender() { if (_renderer_inited) { rendererDelete(&_renderer); } _renderer = sceneryCreateStandardRenderer(); _renderer_inited = true; DialogRender* dialog = new DialogRender(this, &_renderer); RenderParams params = {400, 300, 1, 3}; dialog->startRender(params); delete dialog; } void FormRender::startRender() { if (_renderer_inited) { rendererDelete(&_renderer); } _renderer = sceneryCreateStandardRenderer(); _renderer_inited = true; DialogRender* dialog = new DialogRender(this, &_renderer); dialog->startRender(_params); delete dialog; } void FormRender::showRender() { if (_renderer_inited) { DialogRender* dialog = new DialogRender(this, &_renderer); dialog->loadLastRender(); delete dialog; } } void FormRender::saveRender() { if (_renderer_inited) { QString filepath; filepath = QFileDialog::getSaveFileName(this, tr("Paysages 3D - Choose a filename to save the last render"), QString(), tr("Images (*.png *.jpg)")); if (!filepath.isNull()) { if (!filepath.toLower().endsWith(".jpg") && !filepath.toLower().endsWith(".jpeg") && !filepath.toLower().endsWith(".png")) { filepath = filepath.append(".png"); } if (renderSaveToFile(_renderer.render_area, (char*)filepath.toStdString().c_str())) { QMessageBox::information(this, "Message", QString(tr("The picture %1 has been saved.")).arg(filepath)); } else { QMessageBox::critical(this, "Message", QString(tr("Can't write to file : %1")).arg(filepath)); } } } }