FalsePaysages - Noise editorFalseTruecenter-on-parentTrueTruemain_windowTrueFalseTrueFalseRandomize base noiseTrueTrueTrueFalseFalseFalse50TrueFalseEntropyFalseFalse51TrueTrueThe entropy is the size of the random base.
A small entropy will make the noise repeat more often.●FalseFalse1TrueTrueTrue52TrueFalseRandom seedFalseFalse53TrueTrue●TrueFalseFalseTrueTrueTrue54FalseFalse50TrueFalseTrueFalse0etched-outTrueFalse5TrueFalseGDK_POINTER_MOTION_HINT_MASK | GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK | GDK_STRUCTURE_MASK256256TrueFalsegtk-missing-imageFalseFalse50TrueFalsespreadCenterTrueTrueTrueFalseFalseFalse01DTrueTrueTrueFalseFalseFalse1FalseFalse51TrueFalse5PreviewTrueFalseFalse50TrueFalseTrueFalseNoise levelsFalseFalse0TrueTruenoise_editor_levels_modelFalseFalseHeight0Scale1TrueTrue51TrueFalse5TruespreadAdd levelTrueTrueTrueFalseFalseFalse0Remove levelTrueTrueTrueFalseFalseFalse1FalseFalse52TrueFalse22TrueFalseHeight55TrueFalseScale1255TrueTrue●FalseFalse4True1255TrueTrue●FalseFalse1.0000000000000001e-054True121255FalseFalse53TrueTrue51TrueTrue51TrueFalseTruespreadValidateTrueTrueTrueFalseFalseFalse0CancelTrueTrueTrueFalseFalseFalse1FalseFalse52FalsePaysages - RenderTruecenter-on-parentTrueTrueFalsemain_windowTrueFalse850650TrueTrueTrueFalseTrueFalsegtk-missing-imageTrueTrue0TrueFalseTrueFalseTrueTrue0Stop renderingTrueTrueTrueFalseTrueTrue51CloseTrueTrueTrueFalseTrueTrue2FalseFalse51FalsePaysagesTrueFalseTrueFalseTrueFalseFalse_FichierTrueTrueFalsegtk-newTrueFalseFalseFalseTrueTruegtk-openTrueFalseFalseTrueTruegtk-saveTrueFalseFalseFalseTrueTruegtk-save-asTrueFalseFalseTrueTrueTrueFalseFalsegtk-quitTrueFalseFalseTrueTrueTrueFalseFalseAid_eTrueTrueFalsegtk-aboutTrueFalseFalseFalseTrueTrueFalseTrue0TrueTrueTrueFalseTrueFalse55TrueFalseHeight previewFalseFalse0TrueFalseGDK_POINTER_MOTION_HINT_MASK | GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK | GDK_STRUCTURE_MASK256256TrueFalsegtk-missing-imageFalseFalse1FalseFalse0TrueFalse5Edit noiseTrueTrueTrue5FalseFalseFalse0TrueTrue1FalseTrueFalseTerrainFalseTrueFalseTrueFalse5vertical5TrueFalseCoverage previewFalseFalse0TrueFalseGDK_POINTER_MOTION_HINT_MASK | GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK | GDK_STRUCTURE_MASK256256TrueFalsegtk-missing-imageFalseFalse1TrueFalseLook previewFalseFalse2TrueFalseGDK_POINTER_MOTION_HINT_MASK | GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK | GDK_STRUCTURE_MASK256256TrueFalsegtk-missing-imageFalseFalse3FalseFalse0TrueFalse5Edit noise (waves)TrueTrueTrue5FalseFalseFalse0TrueFalse55562TrueFalseHeight0011TrueFalseTransparency0111TrueFalseReflection0211250TrueTrue121111250TrueTrue221011TrueFalseSurface color0311100TrueTrueTruestartFalseChoose a main water colorrgb(0,0,0)1311250TrueTrue221211TrueFalseDepth color0411TrueFalseDepth limit0511100TrueTrueTruestartFalseChoose a main water colorrgb(0,0,0)1411250TrueTrue221511FalseFalse1TrueFalse5spreadApplyTrueTrueTrueFalseFalseTrue0CancelTrueTrueTrueFalseFalseTrue1FalseFalse2FalseFalse11TrueFalseWater1FalseTrueFalseTrueFalse5vertical5TrueFalseHorizon previewFalseTrue0TrueFalseGDK_POINTER_MOTION_HINT_MASK | GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK | GDK_STRUCTURE_MASK256256TrueFalsegtk-missing-imageFalseFalse1FalseTrue0TrueFalseverticalTrueFalse555True72TrueFalseDay time0011250TrueTrue221011TrueFalseSun color0111TrueFalseSun radius0211250TrueTrue221211TrueFalseZenith color0311TrueFalseHaze color0411TrueFalseHaze height0511250TrueTrue221511TrueFalseHaze smoothing0611250TrueTrue221611TrueFalse20030TrueFalsegtk-missing-imageTrueTrue0EditTrueTrueTrueFalseTrueTrue11111TrueFalse20030TrueFalsegtk-missing-imageTrueTrue0EditTrueTrueTrueFalseTrueTrue11311TrueFalse20030TrueFalsegtk-missing-imageTrueTrue0EditTrueTrueTrueFalseTrueTrue11411FalseFalse0TrueFalse5spreadApplyTrueTrueTrueFalseFalseTrue0CancelTrueTrueTrueFalseFalseTrue1FalseFalse1FalseTrue12TrueFalseSky2FalseTrueFalseTrueFalse5vertical5TrueFalseLayersFalseFalse0TrueFalseTrueTrueclouds_layers_modelAltitude0Height1FalseTrue0TrueFalse5vertical5startAdd layerTrueTrueTrueFalseFalseFalse0Remove layerTrueTrueTrueFalseFalseFalse1FalseFalse1FalseFalse1TrueFalseLayer previewFalseFalse2TrueFalseGDK_POINTER_MOTION_HINT_MASK | GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK | GDK_STRUCTURE_MASK256256TrueFalsegtk-missing-imageFalseFalse3FalseFalse03TrueFalseClouds3False280TrueFalseTrueFalse42TrueTrue5555001255TrueFalseRender quality55TrueFalseRender width1255TrueFalseRender height2355TrueTrue5655•0True1212TrueTrue5555•0True1223TrueFalseRender mode3455TrueFalse510Two pass (recommended)TrueTrueFalseScenery is rendered using polygons then post-processed with texturing and lighting.False0TrueTrueFalseTrue0Ray walkingTrueTrueFalseA ray is cast from the camera to find intersection with the scenery.
This method is currently largely inaccurate and slower than two-pass rendering.False0TrueTruerander_mode_twopassFalseTrue11234FalseFalse0TrueFalse510spreadStart new renderTrueTrueTrueFalseFalseTrue0Show last renderTrueTrueTrueFalseFalseTrue1Save last renderTrueTrueTrueFalseFalseTrue2FalseFalse14FalseTrueFalseRender4FalseTrueTrue1