#include "PreviewLayerCoverage.h" #include "SoftwareRenderer.h" #include "BasePreview.h" void PreviewLayerCoverage::setTextures(TexturesDefinition* textures) { this->textures = textures; } void PreviewLayerCoverage::setLayer(int layer) { this->layer = layer; } void PreviewLayerCoverage::bindEvent(BasePreview* preview) { preview->addOsd(QString("geolocation")); preview->configScaling(20.0, 1000.0, 20.0, 200.0); preview->configScrolling(-1000.0, 1000.0, 0.0, -1000.0, 1000.0, 0.0); } void PreviewLayerCoverage::updateEvent() { if (textures) { //TexturesPreviewLayerCoverage_bind(this, textures); } } Color PreviewLayerCoverage::getColor2D(double x, double y, double scaling) { if (textures) { return COLOR_BLACK; //return TexturesPreviewLayerCoverage_getColor(this, x, y, scaling, layer); } else { return COLOR_BLACK; } }