#include "public.h" #include "private.h" /* * Terrain presets. */ void terrainAutoPreset(TerrainDefinition* definition, TerrainPreset preset) { switch (preset) { case TERRAIN_PRESET_STANDARD: noiseClearLevels(definition->_height_noise); noiseAddLevelsSimple(definition->_height_noise, 8, 12.8, 12.8); /* Detail = 0.1 */ noiseSetFunctionParams(definition->_height_noise, NOISE_FUNCTION_SIMPLEX, 0.0); definition->height = 2.0; definition->scaling = 10.0; definition->shadow_smoothing = 0.03; break; default: ; } TerrainDefinitionClass.validate(definition); }