#include "dialogwanderer.h" #include #include #include #include #include "widgetwanderer.h" DialogWanderer::DialogWanderer(QWidget* parent, CameraDefinition* camera, bool camera_validable) : QDialog(parent) { QWidget* panel; QPushButton* button; setModal(true); setWindowTitle(tr("Paysages 3D - Explore")); setLayout(new QHBoxLayout()); _wanderer = new WidgetWanderer(this, camera); layout()->addWidget(_wanderer); panel = new QWidget(this); panel->setLayout(new QVBoxLayout()); panel->setMaximumWidth(230); panel->layout()->addWidget(new QLabel(tr("COMMANDS\n\nLeft click : Look around\nRight click : Pan (adjust framing)\nWheel : Move forward/backward\nHold SHIFT : Faster\nHold CTRL : Slower"), panel)); button = new QPushButton(tr("Reset camera"), panel); panel->layout()->addWidget(button); QObject::connect(button, SIGNAL(clicked()), _wanderer, SLOT(resetCamera())); if (camera_validable) { button = new QPushButton(tr("Validate as render camera"), panel); panel->layout()->addWidget(button); QObject::connect(button, SIGNAL(clicked()), this, SLOT(validateCamera())); } button = new QPushButton(tr("Close"), panel); panel->layout()->addWidget(button); QObject::connect(button, SIGNAL(clicked()), this, SLOT(reject())); layout()->addWidget(panel); resize(900, 600); } DialogWanderer::~DialogWanderer() { } void DialogWanderer::validateCamera() { _wanderer->validateCamera(); accept(); }