#ifndef _PAYSAGES_RAYLEIGH_H_ #define _PAYSAGES_RAYLEIGH_H_ /* Implementation of Rayleigh/Mie atmospheric light scattering */ #include "color.h" #include "euclid.h" #ifdef __cplusplus extern "C" { #endif Color rayleighGetSkyColor(Vector3 viewer, Vector3 direction, Vector3 sun_direction); Color rayleighApplyToObject(Vector3 viewer, Vector3 object_location, Vector3 sun_direction, Color object_color); #ifdef __cplusplus } #endif #endif