#include "CloudsDefinition.h" #include "CloudLayerDefinition.h" static BaseDefinition* _layerConstructor(Layers* parent) { return new CloudLayerDefinition(parent); } CloudsDefinition::CloudsDefinition(BaseDefinition* parent): Layers(parent, _layerConstructor) { setName("clouds"); } void CloudsDefinition::applyPreset(CloudsPreset preset) { clear(); if (preset == CLOUDS_PRESET_PARTLY_CLOUDY) { CloudLayerDefinition* layer = new CloudLayerDefinition(this); layer->type = CloudLayerDefinition::STRATOCUMULUS; layer->setName("Strato-cumulus"); addLayer(layer); } }