#include "TexturesMixPreviewRenderer.h" #include "Scenery.h" #include "BasePreview.h" #include "TerrainRenderer.h" TexturesMixPreviewRenderer::TexturesMixPreviewRenderer(): Base2dPreviewRenderer() { textures = NULL; render_quality = 3; } void TexturesMixPreviewRenderer::setTextures(TexturesDefinition* textures) { this->textures = textures; } void TexturesMixPreviewRenderer::setTerrain(TerrainDefinition *terrain) { getScenery()->setTerrain(terrain); } void TexturesMixPreviewRenderer::setLayer(int layer) { this->layer = layer; } void TexturesMixPreviewRenderer::bindEvent(BasePreview* preview) { preview->addOsd(QString("geolocation")); preview->configHdrToneMapping(true); preview->configScaling(20.0, 1000.0, 20.0, 200.0); preview->configScrolling(-1000.0, 1000.0, 0.0, -1000.0, 1000.0, 0.0); } void TexturesMixPreviewRenderer::updateEvent() { Base2dPreviewRenderer::updateEvent(); if (textures) { getScenery()->setTextures(textures); } disableAtmosphere(); disableClouds(); } Color TexturesMixPreviewRenderer::getColor2D(double x, double y, double scaling) { TerrainRenderer* terrain_renderer = getTerrainRenderer(); Vector3 location(x, terrain_renderer->getHeight(x, y, true), y); return terrain_renderer->getFinalColor(location, scaling); }