#include "DesktopScenery.h" #include "common/mainwindow.h" static DesktopScenery _main_scenery; void DesktopScenery::save(PackStream *stream) const { Scenery::save(stream); MainWindow::instance()->guiSave(stream); } void DesktopScenery::load(PackStream *stream) { Scenery::load(stream); MainWindow::instance()->guiLoad(stream); } DesktopScenery* DesktopScenery::getCurrent() { return &_main_scenery; }