#ifndef DESKTOPSCENERY_H #define DESKTOPSCENERY_H #include "desktop_global.h" #include "Scenery.h" class DesktopScenery: public Scenery { public: virtual void save(PackStream* stream) const override; virtual void load(PackStream* stream) override; static DesktopScenery* getCurrent(); }; #endif // DESKTOPSCENERY_H