#include "AtmosphereModeler.h" #include "MainModelerWindow.h" #include "Scenery.h" #include "AtmosphereDefinition.h" #include "OpenGLRenderer.h" #include "OpenGLSkybox.h" #include "OpenGLTerrain.h" AtmosphereModeler::AtmosphereModeler(MainModelerWindow *main): main(main) { QObject *item = main->findQmlObject("atmosphere_daytime"); if (item) { connect(item, SIGNAL(changed(double)), this, SLOT(daytimeChanged(double))); } } void AtmosphereModeler::daytimeChanged(double value) { main->getScenery()->getAtmosphere()->setDaytime(value); main->getRenderer()->getScenery()->setAtmosphere(main->getScenery()->getAtmosphere()); main->getRenderer()->getSkybox()->update(); // Update terrain textures according to new lighting main->getRenderer()->getTerrain()->resetTextures(); }