44 lines
1.1 KiB
C++
44 lines
1.1 KiB
C++
#pragma once
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#include "basics_global.h"
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#include "InfiniteCylinder.h"
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#include "Sphere.h"
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namespace paysages {
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namespace basics {
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/**
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* Geometric cylinder, with capped ends (not infinite).
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*/
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class BASICSSHARED_EXPORT CappedCylinder : public InfiniteCylinder {
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public:
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CappedCylinder() = default;
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CappedCylinder(const Vector3 &base, const Vector3 &direction, double radius, double length);
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inline double getLength() const {
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return length;
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}
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/**
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* Check the intersection between the cylinder and an infinite ray.
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*
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* Returns the number of intersections (0, 1 or 2) and fill the intersection points.
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*/
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int findRayIntersection(const InfiniteRay &ray, Vector3 *first_intersection, Vector3 *second_intersection) const;
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/**
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* Check if a point projects in the length of the finite cylinder.
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*/
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bool checkPointProjection(Vector3 *point) const;
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virtual void save(PackStream *stream) const override;
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virtual void load(PackStream *stream) override;
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private:
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double length;
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Sphere container;
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};
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}
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}
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