paysages3d/src/basics/NoiseFunctionSimplex.h

25 lines
659 B
C++

#pragma once
#include "basics_global.h"
#include "FractalNoise.h"
namespace paysages {
namespace basics {
class BASICSSHARED_EXPORT NoiseFunctionSimplex : public FractalNoise {
virtual double getBase2d(double x, double y) const override;
virtual double getBase3d(double x, double y, double z) const override;
public:
static const Texture2D *getValueTexture();
static const Texture2D *getNormalTexture();
};
}
}
double noiseSimplexGet1DValue(double x);
double noiseSimplexGet2DValue(double x, double y);
double noiseSimplexGet3DValue(double x, double y, double z);
double noiseSimplexGet4DValue(double x, double y, double z, double w);