paysages3d/src/basics/SpaceGridIterator.h

26 lines
517 B
C++

#pragma once
#include "basics_global.h"
namespace paysages {
namespace basics {
/**
* Iterator delegate that can receive sequential grid coordinates.
*
* This may be useful for ray marching algorithms for example.
*/
class BASICSSHARED_EXPORT SpaceGridIterator {
public:
SpaceGridIterator();
/**
* Abstract method to implement to receive grid coordinates.
*
* Return false to interrupt the iteration, true to continue.
*/
virtual bool onCell(int x, int y, int z) = 0;
};
}
}