paysages3d/src/definition/TexturesDefinition.cpp

63 lines
2.1 KiB
C++

#include "TexturesDefinition.h"
#include "TextureLayerDefinition.h"
static DefinitionNode *_layer_constructor(Layers *parent, const string &name) {
return new TextureLayerDefinition(parent, name);
}
TexturesDefinition::TexturesDefinition(DefinitionNode *parent) : Layers(parent, "textures", _layer_constructor) {
}
void TexturesDefinition::applyPreset(TexturesPreset preset, RandomGenerator &random) {
TextureLayerDefinition layer(NULL, "temp");
clear();
layer.applyPreset(TextureLayerDefinition::TEXTURES_LAYER_PRESET_MUD, random);
layer.setName("Mud");
addLayer(layer);
if (preset == TEXTURES_PRESET_FULL) {
layer.applyPreset(TextureLayerDefinition::TEXTURES_LAYER_PRESET_ROCK, random);
layer.setName("Ground");
addLayer(layer);
layer.applyPreset(TextureLayerDefinition::TEXTURES_LAYER_PRESET_GRASS, random);
layer.setName("Grass");
addLayer(layer);
layer.applyPreset(TextureLayerDefinition::TEXTURES_LAYER_PRESET_SAND, random);
layer.setName("Sand");
addLayer(layer);
layer.applyPreset(TextureLayerDefinition::TEXTURES_LAYER_PRESET_SNOW, random);
layer.setName("Snow");
addLayer(layer);
} else if (preset == TEXTURES_PRESET_IRELAND) {
layer.applyPreset(TextureLayerDefinition::TEXTURES_LAYER_PRESET_ROCK, random);
layer.setName("Ground");
addLayer(layer);
layer.applyPreset(TextureLayerDefinition::TEXTURES_LAYER_PRESET_GRASS, random);
layer.setName("Grass");
addLayer(layer);
} else if (preset == TEXTURES_PRESET_ALPS) {
layer.applyPreset(TextureLayerDefinition::TEXTURES_LAYER_PRESET_ROCK, random);
layer.setName("Ground");
addLayer(layer);
layer.applyPreset(TextureLayerDefinition::TEXTURES_LAYER_PRESET_SNOW, random);
layer.setName("Snow");
addLayer(layer);
}
}
double TexturesDefinition::getMaximalDisplacement() {
double result = 0.0;
int n = getLayerCount();
for (int i = 0; i < n; i++) {
result += getTextureLayer(i)->getMaximalDisplacement();
}
return result;
}