paysages3d/src/definition/VegetationDefinition.cpp

38 lines
1.1 KiB
C++

#include "VegetationDefinition.h"
#include "VegetationLayerDefinition.h"
#include "VegetationModelDefinition.h"
static DefinitionNode *_layer_constructor(Layers *parent, const string &name) {
return new VegetationLayerDefinition(parent, name);
}
VegetationDefinition::VegetationDefinition(DefinitionNode *parent) : Layers(parent, "vegetation", _layer_constructor) {
}
double VegetationDefinition::getMaxHeight() const {
double max_height = 0.0;
int n = getLayerCount();
for (int i = 0; i < n; i++) {
double layer_height = getVegetationLayer(i)->getMaxHeight();
if (layer_height > max_height) {
max_height = layer_height;
}
}
return max_height;
}
void VegetationDefinition::applyPreset(VegetationPreset preset, RandomGenerator &random) {
VegetationLayerDefinition layer(this, "temp");
clear();
if (preset == VEGETATION_PRESET_TEMPERATE) {
layer.applyPreset(VegetationLayerDefinition::VEGETATION_BASIC_TREES, random);
layer.setName("Basic tree");
// addLayer(layer);
}
}