paysages3d/src/definition/VegetationLayerDefinition.cpp
Michaël Lemaire 4a710c0977 Merge branch 'master' into vegetation
Conflicts:
	src/interface/commandline/tests.cpp
	src/render/opengl/OpenGLPart.h
	src/render/opengl/OpenGLRenderer.cpp
	src/render/opengl/OpenGLRenderer.h
	src/render/opengl/OpenGLShaderProgram.h
	src/render/opengl/OpenGLSharedState.h
	src/render/software/SoftwareCanvasRenderer.h
2015-12-13 17:16:26 +01:00

19 lines
605 B
C++

#include "VegetationLayerDefinition.h"
#include "VegetationModelDefinition.h"
#include "VegetationPresenceDefinition.h"
VegetationLayerDefinition::VegetationLayerDefinition(DefinitionNode *parent, const string &name)
: DefinitionNode(parent, name, "vegetationlayer") {
model = new VegetationModelDefinition(this);
presence = new VegetationPresenceDefinition(this);
}
double VegetationLayerDefinition::getMaxHeight() const {
return presence->getMaxHeight();
}
void VegetationLayerDefinition::applyPreset(VegetationLayerPreset, RandomGenerator &random) {
model->randomize(random);
}