paysages3d/src/definition/VegetationModelDefinition.h
2016-07-23 22:58:32 +02:00

58 lines
1.4 KiB
C++

#pragma once
#include "definition_global.h"
#include "CappedCylinder.h"
#include "DefinitionNode.h"
#include "Disk.h"
#include "Sphere.h"
#include <vector>
namespace paysages {
namespace definition {
/**
* Model of vegetation.
*/
class DEFINITIONSHARED_EXPORT VegetationModelDefinition : public DefinitionNode {
public:
VegetationModelDefinition(DefinitionNode *parent);
virtual ~VegetationModelDefinition();
inline const SurfaceMaterial &getSolidMaterial() const {
return *solid_material;
}
inline const SurfaceMaterial &getFoliageMaterial() const {
return *foliage_material;
}
inline const vector<CappedCylinder> &getSolidVolumes() const {
return solid_volumes;
}
inline const vector<Sphere> &getFoliageGroups() const {
return foliage_groups;
}
inline const vector<Disk> &getFoliageItems() const {
return foliage_items;
}
virtual void save(PackStream *stream) const override;
virtual void load(PackStream *stream) override;
virtual void copy(DefinitionNode *destination) const override;
virtual void validate() override;
/**
* Randomize the model geometry.
*/
void randomize(RandomGenerator &random = RandomGeneratorDefault);
private:
SurfaceMaterial *solid_material;
SurfaceMaterial *foliage_material;
vector<CappedCylinder> solid_volumes;
vector<Sphere> foliage_groups;
vector<Disk> foliage_items;
};
}
}