Michaël Lemaire
0058a0a8e3
...to avoid otherwise unused HSL conversion, which causes problems for some RGB values (like Color(1, 0, 0))
58 lines
982 B
C++
58 lines
982 B
C++
#include "SurfaceMaterial.h"
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#include "PackStream.h"
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#include "Color.h"
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SurfaceMaterial::SurfaceMaterial():
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SurfaceMaterial(COLOR_BLACK)
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{
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}
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SurfaceMaterial::SurfaceMaterial(const Color &color)
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{
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base = new Color(color);
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hardness = 0.5;
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reflection = 0.0;
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shininess = 0.0;
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receive_shadows = 1.0;
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}
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SurfaceMaterial::~SurfaceMaterial()
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{
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delete base;
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}
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void SurfaceMaterial::setColor(double r, double g, double b, double a)
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{
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base->r = r;
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base->g = g;
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base->b = b;
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base->a = a;
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}
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void SurfaceMaterial::save(PackStream* stream) const
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{
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base->save(stream);
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stream->write(&hardness);
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stream->write(&reflection);
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stream->write(&shininess);
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stream->write(&receive_shadows);
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}
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void SurfaceMaterial::load(PackStream* stream)
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{
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base->load(stream);
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stream->read(&hardness);
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stream->read(&reflection);
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stream->read(&shininess);
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stream->read(&receive_shadows);
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}
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void SurfaceMaterial::validate()
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{
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}
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