paysages3d/gui_qt
2012-02-05 12:17:51 +00:00
..
baseform.cpp paysages: Fixed the random segfault at startup. 2012-02-05 12:17:51 +00:00
baseform.h paysages: Added layers for BaseForm + GUI for clouds (WIP). 2012-02-05 11:31:16 +00:00
baseinput.cpp paysages: Qt GUI (WIP). 2012-01-08 10:31:01 +00:00
baseinput.h paysages: Qt GUI (WIP). 2012-01-08 10:31:01 +00:00
dialognoise.cpp paysages: Fixed the random segfault at startup. 2012-02-05 12:17:51 +00:00
dialognoise.h paysages: Big big refactoring for scenery and renderer (WIP - All broken). 2012-01-23 23:45:33 +00:00
dialogrender.cpp paysages: Refactored rendering to use a RenderArea. 2012-01-29 21:45:58 +00:00
dialogrender.h paysages: Made multi-light working. 2012-01-25 17:31:36 +00:00
dialogwanderer.cpp paysages: Now using wanderer for camera selection. 2012-01-27 23:01:21 +00:00
dialogwanderer.h paysages: Now using wanderer for camera selection. 2012-01-27 23:01:21 +00:00
formatmosphere.cpp paysages: Small changes. 2012-01-26 23:08:09 +00:00
formatmosphere.h paysages: Small changes. 2012-01-26 23:08:09 +00:00
formclouds.cpp paysages: Added layers for BaseForm + GUI for clouds (WIP). 2012-02-05 11:31:16 +00:00
formclouds.h paysages: Added layers for BaseForm + GUI for clouds (WIP). 2012-02-05 11:31:16 +00:00
formlighting.cpp paysages: Small changes. 2012-01-26 23:08:09 +00:00
formlighting.h paysages: Small changes. 2012-01-26 23:08:09 +00:00
formrender.cpp paysages: Refactored rendering to use a RenderArea. 2012-01-29 21:45:58 +00:00
formrender.h paysages: Now using wanderer for camera selection. 2012-01-27 23:01:21 +00:00
formsky.cpp paysages: Refactored rendering to use a RenderArea. 2012-01-29 21:45:58 +00:00
formsky.h paysages: Fixed previews causing segfaults when rendering definitions that where being updated by GUI. 2012-01-25 22:32:06 +00:00
formterrain.cpp paysages: Refactored rendering to use a RenderArea. 2012-01-29 21:45:58 +00:00
formterrain.h paysages: Fixed previews causing segfaults when rendering definitions that where being updated by GUI. 2012-01-25 22:32:06 +00:00
formtextures.cpp paysages: Small changes. 2012-01-26 23:08:09 +00:00
formtextures.h paysages: Small changes. 2012-01-26 23:08:09 +00:00
formwater.cpp paysages: Refactored rendering to use a RenderArea. 2012-01-29 21:45:58 +00:00
formwater.h paysages: Qt GUI (WIP) 2012-01-07 16:53:23 +00:00
inputcamera.cpp paysages: Save and load methods have been uniformized + end of the functions.h. 2012-01-29 17:39:56 +00:00
inputcamera.h paysages: Now using wanderer for camera selection. 2012-01-27 23:01:21 +00:00
inputcolor.cpp paysages: Qt GUI (WIP). 2012-01-08 10:31:01 +00:00
inputcolor.h paysages: Qt GUI (WIP). 2012-01-08 10:31:01 +00:00
inputcolorgradation.cpp paysages: Save and load methods have been uniformized + end of the functions.h. 2012-01-29 17:39:56 +00:00
inputcolorgradation.h paysages: Qt GUI (WIP). 2012-01-08 10:31:01 +00:00
inputdouble.cpp paysages: Qt GUI (WIP). 2012-01-08 10:31:01 +00:00
inputdouble.h paysages: Qt GUI (WIP). 2012-01-08 10:31:01 +00:00
inputint.cpp paysages: Qt GUI (WIP). 2012-01-08 10:31:01 +00:00
inputint.h paysages: Qt GUI (WIP). 2012-01-08 10:31:01 +00:00
inputnoise.cpp paysages: Save and load methods have been uniformized + end of the functions.h. 2012-01-29 17:39:56 +00:00
inputnoise.h paysages: Big big refactoring for scenery and renderer (WIP - All broken). 2012-01-23 23:45:33 +00:00
mainwindow.cpp paysages : Fixed camera ratio aspect. 2012-01-31 11:20:52 +00:00
mainwindow.h paysages: Started 3d explorer with OpenGL (WIP). 2012-01-27 14:47:08 +00:00
paysages-qt.pro paysages: Build configurations. 2012-01-28 17:24:19 +00:00
preview.cpp paysages: Fixed the random segfault at startup. 2012-02-05 12:17:51 +00:00
preview.h paysages: Fixed the random segfault at startup. 2012-02-05 12:17:51 +00:00
tools.h paysages: Save and load methods have been uniformized + end of the functions.h. 2012-01-29 17:39:56 +00:00
widgetwanderer.cpp paysages: Added layers for BaseForm + GUI for clouds (WIP). 2012-02-05 11:31:16 +00:00
widgetwanderer.h paysages : Restored render interrupt + added LOD dynamic adaptation to framerate for wanderer. 2012-01-30 13:10:16 +00:00