paysages3d/src/render/software
2015-11-20 01:16:48 +01:00
..
clouds Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
AtmosphereModelBruneton.cpp Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
AtmosphereModelBruneton.h Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
AtmosphereRenderer.cpp Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
AtmosphereRenderer.h Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
AtmosphereResult.cpp Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
AtmosphereResult.h Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
BaseCloudLayerRenderer.cpp Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
BaseCloudLayerRenderer.h Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
Canvas.cpp Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
Canvas.h Speeded up compile time 2015-11-18 19:37:00 +01:00
CanvasFragment.cpp Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
CanvasFragment.h Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
CanvasLiveClient.cpp Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
CanvasLiveClient.h Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
CanvasPictureWriter.cpp Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
CanvasPictureWriter.h Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
CanvasPixel.cpp Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
CanvasPixel.h Merge branch 'master' into vegetation 2015-11-09 22:38:00 +01:00
CanvasPixelShader.cpp Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
CanvasPixelShader.h Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
CanvasPortion.cpp Fixed CanvasPortion using the same temp files across processes 2015-11-18 22:22:09 +01:00
CanvasPortion.h Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
CanvasPreview.cpp Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
CanvasPreview.h Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
CloudBasicLayerRenderer.cpp Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
CloudBasicLayerRenderer.h Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
CloudsRenderer.cpp Refactored layers system to work better as DefinitionNode 2015-11-20 01:07:31 +01:00
CloudsRenderer.h Speeded up compile time 2015-11-18 19:37:00 +01:00
FluidMediumInterface.cpp WIP on fluid medium traversal 2013-11-09 19:13:28 +01:00
FluidMediumInterface.h Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
FluidMediumManager.cpp Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
FluidMediumManager.h Speeded up compile time 2015-11-18 19:37:00 +01:00
GodRaysResult.cpp Speeded up compile time 2015-11-18 19:37:00 +01:00
GodRaysResult.h Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
GodRaysSampler.cpp Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
GodRaysSampler.h Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
LightComponent.cpp Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
LightComponent.h Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
LightFilter.cpp Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
LightFilter.h Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
LightingManager.cpp Speeded up compile time 2015-11-18 19:37:00 +01:00
LightingManager.h Speeded up compile time 2015-11-18 19:37:00 +01:00
LightSource.cpp Refactored lighting manager 2015-09-25 00:12:31 +02:00
LightSource.h Speeded up compile time 2015-11-18 19:37:00 +01:00
LightStatus.cpp Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
LightStatus.h Speeded up compile time 2015-11-18 19:37:00 +01:00
NightSky.cpp Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
NightSky.h Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
OverlayRasterizer.cpp Added control of perspective correction 2015-11-10 00:34:19 +01:00
OverlayRasterizer.h Merge branch 'master' into vegetation 2015-11-09 22:38:00 +01:00
Rasterizer.cpp Added control of perspective correction 2015-11-10 00:34:19 +01:00
Rasterizer.h Added control of perspective correction 2015-11-10 00:34:19 +01:00
RayCastingManager.cpp Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
RayCastingManager.h Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
RayCastingResult.cpp Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
RayCastingResult.h Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
RenderConfig.cpp Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
RenderConfig.h Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
RenderProgress.cpp Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
RenderProgress.h Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
SkyRasterizer.cpp Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
SkyRasterizer.h Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
software.pro Simplified project files + lazy init of data files 2015-10-19 01:39:22 +02:00
software_global.h Merge branch 'master' into vegetation 2015-11-18 19:41:54 +01:00
SoftwareCanvasRenderer.cpp Merge branch 'master' into vegetation 2015-11-18 18:39:50 +01:00
SoftwareCanvasRenderer.h Merge branch 'master' into vegetation 2015-11-18 19:41:54 +01:00
SoftwareRenderer.cpp Merge branch 'master' into vegetation 2015-11-09 22:38:00 +01:00
SoftwareRenderer.h Merge branch 'master' into vegetation 2015-11-09 22:38:00 +01:00
TerrainRasterizer.cpp Merge branch 'master' into vegetation 2015-11-09 22:38:00 +01:00
TerrainRasterizer.h Merge branch 'master' into vegetation 2015-11-09 22:38:00 +01:00
TerrainRayWalker.cpp Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
TerrainRayWalker.h Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
TerrainRenderer.cpp Merge branch 'master' into vegetation 2015-11-18 19:41:54 +01:00
TerrainRenderer.h Merge branch 'master' into vegetation 2015-11-09 22:38:00 +01:00
TexturesRenderer.cpp Refactored layers system to work better as DefinitionNode 2015-11-20 01:07:31 +01:00
TexturesRenderer.h Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
VegetationModelRenderer.cpp Added some vegetation rendering optimizations 2015-11-10 01:12:14 +01:00
VegetationModelRenderer.h Merge branch 'master' into vegetation 2015-11-09 22:38:00 +01:00
VegetationRasterizer.cpp Merge branch 'master' into vegetation 2015-11-09 22:38:00 +01:00
VegetationRasterizer.h Merge branch 'master' into vegetation 2015-11-09 22:38:00 +01:00
VegetationRenderer.cpp Fixed vegetation definition, due to layers refactoring in master 2015-11-20 01:16:48 +01:00
VegetationRenderer.h Merge branch 'master' into vegetation 2015-11-09 22:38:00 +01:00
VegetationResult.cpp Merge branch 'master' into vegetation 2015-11-09 22:38:00 +01:00
VegetationResult.h Merge branch 'master' into vegetation 2015-11-09 22:38:00 +01:00
WaterRasterizer.cpp Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
WaterRasterizer.h Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
WaterRenderer.cpp Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
WaterRenderer.h Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00