paysages3d/src/render/software
Michaël Lemaire 030be52f6f Merge branch 'master' into vegetation
Conflicts:
	src/definition/definition.pro
	src/render/software/software.pro
2015-10-19 17:40:17 +02:00
..
clouds Refactored clouds rendering quality factor 2015-09-13 18:58:11 +02:00
AtmosphereModelBruneton.cpp Simplified project files + lazy init of data files 2015-10-19 01:39:22 +02:00
AtmosphereModelBruneton.h Refactored lighting manager 2015-09-25 00:12:31 +02:00
AtmosphereRenderer.cpp Added god rays manager (initial implementation) 2015-09-29 22:31:25 +02:00
AtmosphereRenderer.h Refactored lighting manager 2015-09-25 00:12:31 +02:00
AtmosphereResult.cpp Removed old C-Api from Color 2013-12-11 10:24:35 +01:00
AtmosphereResult.h [WIP] Removed old atmosphere renderer 2013-12-08 18:40:16 +01:00
BaseCloudLayerRenderer.cpp Refactored clouds rendering quality factor 2015-09-13 18:58:11 +02:00
BaseCloudLayerRenderer.h Refactored clouds rendering quality factor 2015-09-13 18:58:11 +02:00
Canvas.cpp Optimized output picture saving 2014-08-21 22:23:04 +02:00
Canvas.h Restored final picture saving (in constant memory usage) 2014-08-21 12:36:28 +02:00
CanvasFragment.cpp Added "backface culling" and "previous fragment" in rasterizers 2015-10-16 00:51:46 +02:00
CanvasFragment.h Added "backface culling" and "previous fragment" in rasterizers 2015-10-16 00:51:46 +02:00
CanvasLiveClient.cpp New Canvas software rendering structure (WIP) 2014-06-05 17:12:49 +02:00
CanvasLiveClient.h New Canvas software rendering structure (WIP) 2014-06-05 17:12:49 +02:00
CanvasPictureWriter.cpp Fixed small memory leaks 2015-08-23 22:44:45 +02:00
CanvasPictureWriter.h Optimized output picture saving 2014-08-21 22:23:04 +02:00
CanvasPixel.cpp Added "backface culling" and "previous fragment" in rasterizers 2015-10-16 00:51:46 +02:00
CanvasPixel.h First draft of vegetation layers (WIP) 2015-10-18 17:26:19 +02:00
CanvasPixelShader.cpp Added "backface culling" and "previous fragment" in rasterizers 2015-10-16 00:51:46 +02:00
CanvasPixelShader.h Improved render progress. 2015-08-23 20:22:37 +02:00
CanvasPortion.cpp Color, Vector3 and CanvasFragment are now PODs 2015-09-10 22:06:50 +02:00
CanvasPortion.h Restored final picture saving (in constant memory usage) 2014-08-21 12:36:28 +02:00
CanvasPreview.cpp Optimization: replaced some divisions by inverse multiplications 2014-08-20 16:45:45 +02:00
CanvasPreview.h Restored final picture saving (in constant memory usage) 2014-08-21 12:36:28 +02:00
CloudBasicLayerRenderer.cpp Added TimeManager with basic wind control for videos 2015-10-15 17:52:03 +02:00
CloudBasicLayerRenderer.h Refactored clouds rendering quality factor 2015-09-13 18:58:11 +02:00
CloudsRenderer.cpp Added god rays manager (initial implementation) 2015-09-29 22:31:25 +02:00
CloudsRenderer.h Added god rays manager (initial implementation) 2015-09-29 22:31:25 +02:00
FluidMediumInterface.cpp WIP on fluid medium traversal 2013-11-09 19:13:28 +01:00
FluidMediumInterface.h Freeze and disable fluid medium traversal, for master merge of progress 2013-11-11 15:42:11 +01:00
FluidMediumManager.cpp Extracted RayCastingResult header to speed-up compiling 2015-10-16 00:28:07 +02:00
FluidMediumManager.h Removed unused ColorGradation + removed old color.h/c 2013-11-19 12:59:06 +01:00
GodRaysResult.cpp Added /atmosphere/godrays/ definition node 2015-09-30 01:08:15 +02:00
GodRaysResult.h Added /atmosphere/godrays/ definition node 2015-09-30 01:08:15 +02:00
GodRaysSampler.cpp Added safety offset on lighting 2015-10-16 00:14:54 +02:00
GodRaysSampler.h Added /atmosphere/godrays/ definition node 2015-09-30 01:08:15 +02:00
LightComponent.cpp Added god rays manager (initial implementation) 2015-09-29 22:31:25 +02:00
LightComponent.h Added god rays manager (initial implementation) 2015-09-29 22:31:25 +02:00
LightFilter.cpp [WIP] Refactoring lighting 2013-12-08 18:40:16 +01:00
LightFilter.h WIP on restoring clouds rendering 2013-12-17 23:45:09 +01:00
LightingManager.cpp Added safety offset on lighting 2015-10-16 00:14:54 +02:00
LightingManager.h Added safety offset on lighting 2015-10-16 00:14:54 +02:00
LightSource.cpp Refactored lighting manager 2015-09-25 00:12:31 +02:00
LightSource.h Refactored lighting manager 2015-09-25 00:12:31 +02:00
LightStatus.cpp Added safety offset on lighting 2015-10-16 00:14:54 +02:00
LightStatus.h Added safety offset on lighting 2015-10-16 00:14:54 +02:00
NightSky.cpp Added /atmosphere/godrays/ definition node 2015-09-30 01:08:15 +02:00
NightSky.h Refactored lighting manager 2015-09-25 00:12:31 +02:00
Rasterizer.cpp Added "backface culling" and "previous fragment" in rasterizers 2015-10-16 00:51:46 +02:00
Rasterizer.h First draft of vegetation layers (WIP) 2015-10-18 17:26:19 +02:00
RayCastingManager.cpp [Broken WIP] Removed legacy Renderer and refactored RenderArea. 2013-12-09 11:59:57 +01:00
RayCastingManager.h Extracted RayCastingResult header to speed-up compiling 2015-10-16 00:28:07 +02:00
RayCastingResult.cpp Extracted RayCastingResult header to speed-up compiling 2015-10-16 00:28:07 +02:00
RayCastingResult.h Extracted RayCastingResult header to speed-up compiling 2015-10-16 00:28:07 +02:00
RenderConfig.cpp Removed RenderArea and added terrain rasterization to canvas 2014-06-18 22:10:46 +02:00
RenderConfig.h Removed RenderArea and added terrain rasterization to canvas 2014-06-18 22:10:46 +02:00
RenderProgress.cpp Added render time 2015-09-13 22:38:44 +02:00
RenderProgress.h Added render time 2015-09-13 22:38:44 +02:00
SkyRasterizer.cpp Added "backface culling" and "previous fragment" in rasterizers 2015-10-16 00:51:46 +02:00
SkyRasterizer.h Added "backface culling" and "previous fragment" in rasterizers 2015-10-16 00:51:46 +02:00
software.pro Simplified project files + lazy init of data files 2015-10-19 01:39:22 +02:00
software_global.h Refactored vegetation presence 2015-10-18 22:15:19 +02:00
SoftwareCanvasRenderer.cpp First draft of vegetation layers (WIP) 2015-10-18 17:26:19 +02:00
SoftwareCanvasRenderer.h Improved "near_frustum" render test 2015-10-09 00:55:36 +02:00
SoftwareRenderer.cpp First draft of vegetation layers (WIP) 2015-10-18 17:26:19 +02:00
SoftwareRenderer.h First draft of vegetation layers (WIP) 2015-10-18 17:26:19 +02:00
TerrainRasterizer.cpp First draft of vegetation layers (WIP) 2015-10-18 17:26:19 +02:00
TerrainRasterizer.h First draft of vegetation layers (WIP) 2015-10-18 17:26:19 +02:00
TerrainRayWalker.cpp Refactored quality control of terrain rendering 2015-09-10 18:16:57 +02:00
TerrainRayWalker.h Refactored quality control of terrain rendering 2015-09-10 18:16:57 +02:00
TerrainRenderer.cpp Extracted RayCastingResult header to speed-up compiling 2015-10-16 00:28:07 +02:00
TerrainRenderer.h Extracted RayCastingResult header to speed-up compiling 2015-10-16 00:28:07 +02:00
TexturesRenderer.cpp Optimized texture rendering 2015-09-21 00:42:58 +02:00
TexturesRenderer.h Optimized texture rendering 2015-09-21 00:42:58 +02:00
VegetationModelRenderer.cpp First draft of vegetation layers (WIP) 2015-10-18 17:26:19 +02:00
VegetationModelRenderer.h First draft of vegetation layers (WIP) 2015-10-18 17:26:19 +02:00
VegetationRasterizer.cpp First draft of vegetation layers (WIP) 2015-10-18 17:26:19 +02:00
VegetationRasterizer.h First draft of vegetation layers (WIP) 2015-10-18 17:26:19 +02:00
VegetationRenderer.cpp Refactored vegetation presence 2015-10-18 22:15:19 +02:00
VegetationRenderer.h Refactored vegetation presence 2015-10-18 22:15:19 +02:00
VegetationResult.cpp First draft of vegetation layers (WIP) 2015-10-18 17:26:19 +02:00
VegetationResult.h First draft of vegetation layers (WIP) 2015-10-18 17:26:19 +02:00
WaterRasterizer.cpp Added "backface culling" and "previous fragment" in rasterizers 2015-10-16 00:51:46 +02:00
WaterRasterizer.h Added "backface culling" and "previous fragment" in rasterizers 2015-10-16 00:51:46 +02:00
WaterRenderer.cpp Extracted RayCastingResult header to speed-up compiling 2015-10-16 00:28:07 +02:00
WaterRenderer.h Replaced NoiseGenerator by NoiseState in WaterDefinition 2014-01-21 21:51:11 +01:00