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googletest
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Simplified project files + lazy init of data files
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2015-10-19 01:39:22 +02:00 |
AtmosphereDefinition_Test.cpp
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Switched /atmosphere/daytime to new definition system
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2015-08-18 20:31:11 +02:00 |
BaseTestCase.h
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Using googletest instead of cppunit
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2013-11-10 21:14:10 +01:00 |
Camera_Test.cpp
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Refactored Matrix4 and CameraDefinition
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2013-11-14 18:47:03 +01:00 |
Canvas_Test.cpp
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Larger maximal canvas portion size
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2014-08-21 10:11:44 +02:00 |
CanvasPixel_Test.cpp
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Added "backface culling" and "previous fragment" in rasterizers
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2015-10-16 00:51:46 +02:00 |
CanvasPortion_Test.cpp
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Added "backface culling" and "previous fragment" in rasterizers
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2015-10-16 00:51:46 +02:00 |
CanvasPreview_Test.cpp
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Check canvas preview coordinates to avoid segfault
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2014-08-19 11:25:27 +02:00 |
CappedCylinder_Test.cpp
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Added geometry primitives
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2015-10-15 20:21:32 +02:00 |
Clouds_Test.cpp
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Refactored cloud renderer (currently not working correctly)
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2013-12-01 19:24:53 +01:00 |
ColorHSL_Test.cpp
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Switched to RGB material colors
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2015-08-19 19:14:59 +02:00 |
DefinitionNode_Test.cpp
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Fixed watchers that could be added twice to the same definition node
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2015-09-21 23:10:43 +02:00 |
DiffManager_Test.cpp
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Added DefinitionWatcher system
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2015-08-17 22:55:30 +02:00 |
Disk_Test.cpp
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Added geometry primitives
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2015-10-15 20:21:32 +02:00 |
Euclid_Test.cpp
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Removed old C-api for Vector3
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2013-12-11 11:32:10 +01:00 |
FloatNode_Test.cpp
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Added DiffManager system, with simple undo/redo
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2015-08-17 00:29:54 +02:00 |
FluidMediumManager_Test.cpp
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Don't copy scenery in the renderer
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2015-08-18 22:29:18 +02:00 |
FractalNoise_Test.cpp
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Added NoiseState offsets to FractalNoise
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2014-01-01 18:21:34 +01:00 |
GodRaysSampler_Test.cpp
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Fixed a random behavior in god rays tests
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2015-10-08 00:47:14 +02:00 |
InfiniteCylinder_Test.cpp
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Added geometry primitives
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2015-10-15 20:21:32 +02:00 |
InfinitePlane_Test.cpp
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Added geometry primitives
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2015-10-15 20:21:32 +02:00 |
Interpolation_Test.cpp
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Added god rays manager (initial implementation)
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2015-09-29 22:31:25 +02:00 |
IntNode_Test.cpp
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Added IntNode, IntPropertyBind, PanelPictureChoice and /water/model property
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2015-09-08 23:52:34 +02:00 |
Layers_Test.cpp
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Added FloatNode and smart save/load of definition tree
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2015-08-13 23:46:50 +02:00 |
LightingManager_Test.cpp
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Refactored lighting manager
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2015-09-25 00:12:31 +02:00 |
main.cpp
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Refactored logging system using iostream
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2015-08-13 00:33:16 +02:00 |
NoiseGenerator_Test.cpp
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Using googletest instead of cppunit
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2013-11-10 21:14:10 +01:00 |
PackStream_Test.cpp
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Restored final picture saving (in constant memory usage)
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2014-08-21 12:36:28 +02:00 |
Rasterizer_Test.cpp
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Added "backface culling" and "previous fragment" in rasterizers
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2015-10-16 00:51:46 +02:00 |
RenderProgress_Test.cpp
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Improved render progress.
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2015-08-23 20:22:37 +02:00 |
Scenery_Test.cpp
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Fixed atmosphere saving to file
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2015-08-19 22:07:44 +02:00 |
SpaceSegment_Test.cpp
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Added missing SurfaceMaterial::copy
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2015-10-15 20:28:05 +02:00 |
Sphere_Test.cpp
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Added geometry primitives
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2015-10-15 20:21:32 +02:00 |
TerrainPainting_Test.cpp
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Fixed terrain painting not updating has_painting
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2015-09-21 19:37:17 +02:00 |
tests.pro
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Simplified project files + lazy init of data files
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2015-10-19 01:39:22 +02:00 |
Vector3_Test.cpp
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Added Vector3::randomInSphere
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2015-10-15 19:51:24 +02:00 |
VertexArray_Test.cpp
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Introduced VertexArray object to handle terrain vertex data
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2013-12-23 17:24:05 +01:00 |
Zone_Test.cpp
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Refactored TexturesDefinition, getting rid of legacy layers
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2013-11-16 19:12:42 +01:00 |