paysages3d/src/interface/modeler/quickapp/qml/main.qml

226 lines
5.4 KiB
QML

import QtQuick 2.2
import Paysages 1.0
OpenGLView {
id: main_ui
state: "Init"
width: 800
height: 600
Tooltip {
id: tooltip_widget
anchors.top: primary_toolbar.bottom
anchors.right: primary_toolbar.right
}
Toolbar {
id: primary_toolbar
horizontal: true
color: "#90888888"
property var current
anchors.top: parent.top
anchors.left: parent.left
ToolbarButton {
id: tool_terrain
picture: "images/tab_terrain.png"
hovertext: qsTr("Terrain edition")
}
ToolbarButton {
id: tool_textures
picture: "images/tab_textures.png"
hovertext: qsTr("Terrain textures")
}
ToolbarButton {
id: tool_water
picture: "images/icon_water.png"
hovertext: qsTr("Water tools")
}
ToolbarButton {
id: tool_atmosphere
picture: "images/icon_atmosphere.png"
hovertext: qsTr("Atmosphere/weather control")
}
ToolbarButton {
id: tool_clouds
picture: "images/tab_clouds.png"
hovertext: qsTr("Cloud layers")
}
ToolbarButton {
id: tool_render
picture: "images/tab_render.png"
hovertext: qsTr("Rendering")
}
ToolbarButton {
id: tool_file
picture: "images/tab_file.png"
hovertext: qsTr("File")
}
}
BaseSecondaryToolbar {
id: water_toolbar
ToolbarButton {
id: tool_water_level
picture: "images/icon_water_level.png"
hovertext: qsTr("Change the water altitude")
}
}
BaseSecondaryToolbar {
id: atmosphere_toolbar
ToolbarButton {
id: tool_atmosphere_daytime
picture: "images/icon_atmosphere_daytime.png"
hovertext: qsTr("Change the time of day")
}
}
BaseSecondaryToolbar {
id: render_toolbar
ToolbarButton {
id: tool_render_quick
objectName: "tool_render_quick"
picture: "images/icon_render_quick.png"
hovertext: qsTr("Start a quick render")
shortcut: "F5"
}
ToolbarButton {
id: tool_render_final
objectName: "tool_render_final"
picture: "images/tab_render.png"
hovertext: qsTr("Start a final render")
shortcut: "Ctrl+F5"
}
ToolbarButton {
id: tool_render_show
objectName: "tool_render_show"
picture: "images/icon_render_show.png"
hovertext: qsTr("Show last rendered image")
shortcut: "F6"
}
}
BaseSecondaryToolbar {
id: file_toolbar
ToolbarButton {
id: tool_file_new
objectName: "tool_file_new"
picture: "images/icon_file_new.png"
hovertext: qsTr("Generate a new scene")
shortcut: "Ctrl+N"
}
ToolbarButton {
id: tool_file_save
objectName: "tool_file_save"
picture: "images/icon_file_save.png"
hovertext: qsTr("Save the current scene to a file")
shortcut: "Ctrl+S"
}
ToolbarButton {
id: tool_file_load
objectName: "tool_file_load"
picture: "images/icon_file_load.png"
hovertext: qsTr("Load a scene from a file")
shortcut: "Ctrl+L"
}
ToolbarButton {
id: tool_file_exit
objectName: "tool_file_exit"
picture: "images/icon_exit.png"
hovertext: qsTr("Exit the program")
shortcut: "Ctrl+Q"
}
}
CameraChoice {
id: camera_choice
height: 150
anchors.right: main_ui.right
anchors.verticalCenter: main_ui.verticalCenter
}
RenderDialog {
id: render_dialog
enabled: false
anchors.fill: parent
}
PanelWaterLevel {
id: panel_water_level
tool: tool_water_level
}
PanelAtmosphereDaytime {
id: panel_atmosphere_daytime
tool: tool_atmosphere_daytime
}
states: [
State {
name: "Water Mode"
when: tool_water.selected
PropertyChanges {
target: water_toolbar
enabled: true
}
},
State {
name: "Atmosphere Mode"
when: tool_atmosphere.selected
PropertyChanges {
target: atmosphere_toolbar
enabled: true
}
},
State {
name: "Render Mode"
when: tool_render.selected
PropertyChanges {
target: render_toolbar
enabled: true
}
},
State {
name: "File Mode"
when: tool_file.selected
PropertyChanges {
target: file_toolbar
enabled: true
}
},
State {
name: "Render Dialog"
PropertyChanges {
target: primary_toolbar
enabled: false
}
PropertyChanges {
target: camera_choice
enabled: false
}
PropertyChanges {
target: render_dialog
enabled: true
}
}
]
}