paysages3d/lib_paysages/system.c

52 lines
1.3 KiB
C

#include "system.h"
#include <unistd.h>
/*#define DEBUG_ONETHREAD 1*/
#ifdef WIN32
#include <windows.h>
#endif
static int _core_count = 1;
static int _getCoreCount()
{
int core_count = 1;
#ifdef WIN32
DWORD processAffinityMask;
DWORD systemAffinityMask;
if (GetProcessAffinityMask( GetCurrentProcess(),
&processAffinityMask,
&systemAffinityMask)){
processAffinityMask = (processAffinityMask & 0x55555555)
+ (processAffinityMask >> 1 & 0x55555555);
processAffinityMask = (processAffinityMask & 0x33333333)
+ (processAffinityMask >> 2 & 0x33333333);
processAffinityMask = (processAffinityMask & 0x0f0f0f0f)
+ (processAffinityMask >> 4 & 0x0f0f0f0f);
processAffinityMask = (processAffinityMask & 0x00ff00ff)
+ (processAffinityMask >> 8 & 0x00ff00ff);
core_count = (processAffinityMask & 0x0000ffff)
+ (processAffinityMask >>16 & 0x0000ffff);
}
#endif
#ifdef _SC_NPROCESSORS_ONLN
core_count = (int)sysconf(_SC_NPROCESSORS_ONLN);
#endif
#ifdef DEBUG_ONETHREAD
core_count = 1;
#endif
return core_count;
}
void systemInit()
{
g_thread_init(NULL);
_core_count = _getCoreCount();
}
int systemGetCoreCount()
{
return _core_count;
}