paysages3d/src/tests/Render_Test.cpp

67 lines
2 KiB
C++

#include "BaseTestCase.h"
#include <cmath>
#include "renderer.h"
#include "camera.h"
#include "System.h"
static Color _postProcessFragment(Renderer*, Vector3 location, void*)
{
/* Checker-board */
double x = fmod(location.x, 0.2);
double z = fmod(location.z, 0.2);
if (x < 0.0)
{
x = 0.2 + x;
}
if (z < 0.0)
{
z = 0.2 + z;
}
if ((x > 0.1) ^ (z > 0.1))
{
return COLOR_WHITE;
}
else
{
return COLOR_BLACK;
}
}
TEST(Render, quad)
{
Color col;
Renderer* renderer = rendererCreate();
renderer->render_width = 800;
renderer->render_height = 600;
renderer->render_quality = 1;
renderSetToneMapping(renderer->render_area, TONE_MAPPING_CLAMP, 0.0);
cameraSetLocationCoords(renderer->render_camera, 0.0, 0.5, 2.0);
cameraSetTargetCoords(renderer->render_camera, 0.0, 0.5, 0.0);
cameraSetRenderSize(renderer->render_camera, renderer->render_width, renderer->render_height);
RenderParams params = {renderer->render_width, renderer->render_height, 1, 1};
renderSetParams(renderer->render_area, params);
renderSetBackgroundColor(renderer->render_area, &COLOR_BLUE);
renderClear(renderer->render_area);
renderer->pushQuad(renderer, v3(-1.0, 0.0, 1.0), v3(-1.0, 0.0, -1.0), v3(1.0, 0.0, -1.0), v3(1.0, 0.0, 1.0), _postProcessFragment, NULL);
renderPostProcess(renderer->render_area, System::getCoreCount());
col = renderGetPixel(renderer->render_area, 399, 599 - 435);
ASSERT_COLOR_RGBA(col, 1.0, 1.0, 1.0, 1.0);
col = renderGetPixel(renderer->render_area, 399, 599 - 436);
ASSERT_COLOR_RGBA(col, 0.0, 0.0, 0.0, 1.0);
col = renderGetPixel(renderer->render_area, 400, 599 - 435);
ASSERT_COLOR_RGBA(col, 0.0, 0.0, 0.0, 1.0);
col = renderGetPixel(renderer->render_area, 400, 599 - 436);
ASSERT_COLOR_RGBA(col, 1.0, 1.0, 1.0, 1.0);
renderSaveToFile(renderer->render_area, "./output/test_render_quad.png");
rendererDelete(renderer);
}