paysages3d/lib_paysages/scenery.h

62 lines
1.5 KiB
C

#ifndef _PAYSAGES_SCENERY_H_
#define _PAYSAGES_SCENERY_H_
/*
* Scenery management.
*
* This module handles all scenery components (terrain, water...) definitions and maintains
* a standard renderer.
*/
#include "atmosphere.h"
#include "camera.h"
#include "clouds.h"
#include "lighting.h"
#include "sky.h"
#include "terrain.h"
#include "textures.h"
#include "water.h"
#include "renderer.h"
#ifdef __cplusplus
extern "C" {
#endif
void sceneryInit();
void scenerySaveToFile(char* filepath);
void sceneryLoadFromFile(char* filepath);
void scenerySetAtmosphere(AtmosphereDefinition* atmosphere);
void sceneryGetAtmosphere(AtmosphereDefinition* atmosphere);
void scenerySetCamera(CameraDefinition* camera);
void sceneryGetCamera(CameraDefinition* camera);
void scenerySetClouds(CloudsDefinition* clouds);
void sceneryGetClouds(CloudsDefinition* clouds);
void scenerySetLighting(LightingDefinition* lighting);
void sceneryGetLighting(LightingDefinition* lighting);
void scenerySetSky(SkyDefinition* sky);
void sceneryGetSky(SkyDefinition* sky);
void scenerySetTerrain(TerrainDefinition* terrain);
void sceneryGetTerrain(TerrainDefinition* terrain);
void scenerySetTextures(TexturesDefinition* textures);
void sceneryGetTextures(TexturesDefinition* textures);
void scenerySetWater(WaterDefinition* water);
void sceneryGetWater(WaterDefinition* water);
Renderer sceneryGetStandardRenderer(int quality);
void sceneryRenderFirstPass(Renderer* renderer);
void sceneryRenderSecondPass(Renderer* renderer);
#ifdef __cplusplus
}
#endif
#endif