paysages3d/src/render/software/CanvasFragment.h

57 lines
1.1 KiB
C++

#ifndef CANVASFRAGMENT_H
#define CANVASFRAGMENT_H
#include "software_global.h"
#include "Color.h"
#include "Vector3.h"
namespace paysages {
namespace software {
/**
* Representation of world coordinates projected in a canvas pixel.
*/
class SOFTWARESHARED_EXPORT CanvasFragment {
public:
CanvasFragment() = default;
CanvasFragment(bool front_facing, const Vector3 &pixel, const Vector3 &location, int client = 0,
bool opaque = true);
void setColor(const Color &col);
inline bool getOpaque() const {
return opaque;
}
inline bool isFrontFacing() const {
return front_facing;
}
inline double getZ() const {
return pixel.z;
}
inline const Vector3 &getLocation() const {
return location;
}
inline const Vector3 &getPixel() const {
return pixel;
}
inline int getClient() const {
return client;
}
inline const Color &getColor() const {
return color;
}
private:
bool opaque;
bool front_facing;
Vector3 pixel;
Vector3 location;
int client;
Color color;
};
}
}
#endif // CANVASFRAGMENT_H