paysages3d/src/basics/NoiseFunctionPerlin.cpp
2016-07-23 22:58:32 +02:00

198 lines
4.4 KiB
C++

#include "NoiseFunctionPerlin.h"
/*
* Perlin noise implementation.
*
* Based on Ken Perlin implementation.
*/
#include <cmath>
#include <cstdlib>
NoiseFunctionPerlin::NoiseFunctionPerlin() {
}
#define B 0x100
#define BM 0xff
#define N 0x1000
#define NP 12 /* 2^N */
#define NM 0xfff
static int p[B + B + 2];
static double g3[B + B + 2][3];
static double g2[B + B + 2][2];
static double g1[B + B + 2];
#define s_curve(t) (t * t * (3. - 2. * t))
#define lerp(t, a, b) (a + t * (b - a))
#define setup(i, b0, b1, r0, r1) \
t = vec[i] + N; \
b0 = trunc_to_int(t) & BM; \
b1 = (b0 + 1) & BM; \
r0 = t - trunc_to_int(t); \
r1 = r0 - 1.;
double noisePerlinGet1DValue(double x) {
double vec[1] = {x * 2.0};
int bx0, bx1;
double rx0, rx1, sx, t, u, v;
setup(0, bx0, bx1, rx0, rx1);
sx = s_curve(rx0);
u = rx0 * g1[p[bx0]];
v = rx1 * g1[p[bx1]];
return lerp(sx, u, v) * 1.068 + 0.5;
}
double noisePerlinGet2DValue(double x, double y) {
double vec[2] = {x * 2.0, y * 2.0};
int bx0, bx1, by0, by1, b00, b10, b01, b11;
double rx0, rx1, ry0, ry1, *q, sx, sy, a, b, t, u, v;
int i, j;
setup(0, bx0, bx1, rx0, rx1);
setup(1, by0, by1, ry0, ry1);
i = p[bx0];
j = p[bx1];
b00 = p[i + by0];
b10 = p[j + by0];
b01 = p[i + by1];
b11 = p[j + by1];
sx = s_curve(rx0);
sy = s_curve(ry0);
#define at2(rx, ry) (rx * q[0] + ry * q[1])
q = g2[b00];
u = at2(rx0, ry0);
q = g2[b10];
v = at2(rx1, ry0);
a = lerp(sx, u, v);
q = g2[b01];
u = at2(rx0, ry1);
q = g2[b11];
v = at2(rx1, ry1);
b = lerp(sx, u, v);
return lerp(sy, a, b) * 0.709 + 0.5;
}
double noisePerlinGet3DValue(double x, double y, double z) {
double vec[3] = {x * 2.0, y * 2.0, z * 2.0};
int bx0, bx1, by0, by1, bz0, bz1, b00, b10, b01, b11;
double rx0, rx1, ry0, ry1, rz0, rz1, *q, sy, sz, a, b, c, d, t, u, v;
int i, j;
setup(0, bx0, bx1, rx0, rx1);
setup(1, by0, by1, ry0, ry1);
setup(2, bz0, bz1, rz0, rz1);
i = p[bx0];
j = p[bx1];
b00 = p[i + by0];
b10 = p[j + by0];
b01 = p[i + by1];
b11 = p[j + by1];
t = s_curve(rx0);
sy = s_curve(ry0);
sz = s_curve(rz0);
#define at3(rx, ry, rz) (rx * q[0] + ry * q[1] + rz * q[2])
q = g3[b00 + bz0];
u = at3(rx0, ry0, rz0);
q = g3[b10 + bz0];
v = at3(rx1, ry0, rz0);
a = lerp(t, u, v);
q = g3[b01 + bz0];
u = at3(rx0, ry1, rz0);
q = g3[b11 + bz0];
v = at3(rx1, ry1, rz0);
b = lerp(t, u, v);
c = lerp(sy, a, b);
q = g3[b00 + bz1];
u = at3(rx0, ry0, rz1);
q = g3[b10 + bz1];
v = at3(rx1, ry0, rz1);
a = lerp(t, u, v);
q = g3[b01 + bz1];
u = at3(rx0, ry1, rz1);
q = g3[b11 + bz1];
v = at3(rx1, ry1, rz1);
b = lerp(t, u, v);
d = lerp(sy, a, b);
return lerp(sz, c, d) * 0.661 + 0.5;
}
static void _normalize2(double v[2]) {
double s;
s = sqrt(v[0] * v[0] + v[1] * v[1]);
v[0] = v[0] / s;
v[1] = v[1] / s;
}
static void _normalize3(double v[3]) {
double s;
s = sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]);
v[0] = v[0] / s;
v[1] = v[1] / s;
v[2] = v[2] / s;
}
static int noisePerlinInit(void) {
int i, j, k;
for (i = 0; i < B; i++) {
p[i] = i;
g1[i] = to_double((rand() % (B + B)) - B) / B;
for (j = 0; j < 2; j++)
g2[i][j] = to_double((rand() % (B + B)) - B) / B;
_normalize2(g2[i]);
for (j = 0; j < 3; j++)
g3[i][j] = to_double((rand() % (B + B)) - B) / B;
_normalize3(g3[i]);
}
while (--i) {
k = p[i];
p[i] = p[j = rand() % B];
p[j] = k;
}
for (i = 0; i < B + 2; i++) {
p[B + i] = p[i];
g1[B + i] = g1[i];
for (j = 0; j < 2; j++)
g2[B + i][j] = g2[i][j];
for (j = 0; j < 3; j++)
g3[B + i][j] = g3[i][j];
}
return 1;
}
static int _inited = noisePerlinInit();