paysages3d/src/definition/TextureLayerDefinition.cpp
2016-07-23 22:58:32 +02:00

131 lines
4.1 KiB
C++

#include "TextureLayerDefinition.h"
#include "Color.h"
#include "FractalNoise.h"
#include "NoiseNode.h"
#include "PackStream.h"
#include "Scenery.h"
#include "SurfaceMaterial.h"
#include "TerrainDefinition.h"
#include "Zone.h"
#include <algorithm>
#include <cmath>
TextureLayerDefinition::TextureLayerDefinition(DefinitionNode *parent, const string &name)
: DefinitionNode(parent, name, "texturelayer") {
terrain_zone = new Zone;
material = new SurfaceMaterial;
displacement_noise = new NoiseNode(this, "displacement");
displacement_noise->setConfig(0.0);
detail_noise = new NoiseNode(this, "detail");
detail_noise->setConfig(0.01);
}
TextureLayerDefinition::~TextureLayerDefinition() {
delete terrain_zone;
delete material;
}
void TextureLayerDefinition::validate() {
DefinitionNode::validate();
material->validate();
// Update zone height range
if (auto scenery = getScenery()) {
TerrainDefinition *terrain = scenery->getTerrain();
HeightInfo height_info = terrain->getHeightInfo();
terrain_zone->setRelativeHeight(height_info.min_height, height_info.base_height, height_info.max_height);
}
}
void TextureLayerDefinition::copy(DefinitionNode *destination) const {
DefinitionNode::copy(destination);
if (auto tex_destination = dynamic_cast<TextureLayerDefinition *>(destination)) {
terrain_zone->copy(tex_destination->terrain_zone);
*tex_destination->material = *material;
}
}
void TextureLayerDefinition::save(PackStream *stream) const {
DefinitionNode::save(stream);
terrain_zone->save(stream);
material->save(stream);
}
void TextureLayerDefinition::load(PackStream *stream) {
DefinitionNode::load(stream);
terrain_zone->load(stream);
material->load(stream);
}
void TextureLayerDefinition::applyPreset(TextureLayerPreset preset, RandomGenerator &random) {
displacement_noise->randomize(random);
detail_noise->randomize(random);
terrain_zone->clear();
switch (preset) {
case TEXTURES_LAYER_PRESET_MUD:
displacement_noise->setConfig(0.05, 0.1, 0.3);
detail_noise->setConfig(0.01, 0.03);
material->setColor(0.015, 0.014, 0.014, 1.0);
material->reflection = 0.003;
material->shininess = 4.0;
break;
case TEXTURES_LAYER_PRESET_ROCK:
terrain_zone->addHeightRangeQuick(1.0, 0.6, 0.7, 0.87, 0.95);
displacement_noise->setConfig(4.0, 0.15, 0.5, 0.8);
detail_noise->setConfig(0.02, 0.04);
material->setColor(0.6, 0.55, 0.57, 1.0);
material->reflection = 0.006;
material->shininess = 6.0;
break;
case TEXTURES_LAYER_PRESET_GRASS:
terrain_zone->addHeightRangeQuick(1.0, 0.45, 0.5, 0.7, 0.9);
terrain_zone->addSlopeRangeQuick(1.0, 0.0, 0.0, 0.05, 0.4);
displacement_noise->setConfig(2.0, 0.05);
detail_noise->setConfig(0.01, 0.1);
material->setColor(0.12, 0.19, 0.035, 1.0);
material->reflection = 0.001;
material->shininess = 4.0;
break;
case TEXTURES_LAYER_PRESET_SAND:
terrain_zone->addHeightRangeQuick(1.0, 0.495, 0.505, 0.56, 0.63);
terrain_zone->addSlopeRangeQuick(1.0, 0.0, 0.0, 0.05, 0.3);
displacement_noise->setConfig(0.04, 0.1, 0.5, 0.3);
detail_noise->setConfig(0.004, 0.08);
material->setColor(1.2, 1.1, 0.9, 1.0);
material->reflection = 0.008;
material->shininess = 1.0;
break;
case TEXTURES_LAYER_PRESET_SNOW:
terrain_zone->addHeightRangeQuick(1.0, 0.87, 0.95, 10.0, 100.0);
terrain_zone->addSlopeRangeQuick(1.0, 0.0, 0.0, 0.1, 1.0);
displacement_noise->setConfig(0.4, 0.07);
detail_noise->setConfig(0.01, 0.03);
material->setColor(5.0, 5.0, 5.0, 1.0);
material->reflection = 0.02;
material->shininess = 0.6;
break;
}
validate();
}
bool TextureLayerDefinition::hasDisplacement() const {
return displacement_noise->getGenerator()->getHeight() > 0.0;
}
double TextureLayerDefinition::getMaximalDisplacement() const {
double neg, pos;
displacement_noise->getGenerator()->estimateRange(&neg, &pos);
return max(fabs(neg), fabs(pos));
}