paysages3d/src/interface/modeler/OpenGLView.cpp
2016-07-23 22:58:32 +02:00

152 lines
3.7 KiB
C++

#include "OpenGLView.h"
#include "MainModelerWindow.h"
#include "ModelerCameras.h"
#include "OpenGLRenderer.h"
#include <QHoverEvent>
#include <QQuickWindow>
OpenGLView::OpenGLView(QQuickItem *parent) : QQuickItem(parent) {
initialized = false;
window = NULL;
renderer = NULL;
delayed = 10;
setAcceptedMouseButtons(Qt::AllButtons);
setAcceptHoverEvents(true);
mouse_button = Qt::NoButton;
connect(this, SIGNAL(windowChanged(QQuickWindow *)), this, SLOT(handleWindowChanged(QQuickWindow *)));
connect(this, SIGNAL(widthChanged()), this, SLOT(handleResize()));
connect(this, SIGNAL(heightChanged()), this, SLOT(handleResize()));
}
void OpenGLView::handleWindowChanged(QQuickWindow *win) {
if (win) {
window = qobject_cast<MainModelerWindow *>(win);
if (window) {
renderer = window->getRenderer();
initialized = false;
win->setClearBeforeRendering(false);
connect(win, SIGNAL(sceneGraphInitialized()), this, SLOT(handleSceneGraphReady()));
}
}
}
void OpenGLView::paint() {
if (delayed > 1) {
return;
}
if (renderer->isStopped()) {
emit stopped();
return;
}
if (not initialized or not renderer) {
renderer->initialize();
initialized = true;
resized = true;
}
if (resized) {
renderer->resize(width(), height());
resized = false;
}
renderer->prepareOpenGLState(false);
renderer->paint(false);
if (window) {
window->resetOpenGLState();
}
}
void OpenGLView::handleResize() {
resized = true;
}
void OpenGLView::handleSceneGraphReady() {
connect(window, SIGNAL(beforeRendering()), this, SLOT(paint()), Qt::DirectConnection);
startTimer(50);
}
void OpenGLView::wheelEvent(QWheelEvent *event) {
if (not acceptInputs()) {
return;
}
double factor = getSpeedFactor(event);
window->getCamera()->processZoom(0.01 * factor * to_double(event->angleDelta().y()));
}
void OpenGLView::mousePressEvent(QMouseEvent *event) {
if (not acceptInputs()) {
return;
}
mouse_button = event->button();
mouse_pos = event->windowPos();
}
void OpenGLView::mouseReleaseEvent(QMouseEvent *) {
if (not acceptInputs()) {
return;
}
mouse_button = Qt::NoButton;
}
void OpenGLView::mouseMoveEvent(QMouseEvent *event) {
if (not acceptInputs()) {
return;
}
double factor = getSpeedFactor(event);
QPointF diff = event->windowPos() - mouse_pos;
if (mouse_button == Qt::LeftButton) {
window->getCamera()->processPanning(0.002 * factor * diff.x(), 0.001 * factor * diff.y());
} else if (mouse_button == Qt::RightButton) {
window->getCamera()->processScroll(-0.02 * factor * diff.x(), 0.02 * factor * diff.y());
}
mouse_pos = event->windowPos();
renderer->setMouseLocation(event->pos().x(), height() - event->pos().y());
}
void OpenGLView::hoverMoveEvent(QHoverEvent *event) {
renderer->setMouseLocation(event->pos().x(), height() - event->pos().y());
}
void OpenGLView::timerEvent(QTimerEvent *) {
if (delayed > 1) {
delayed--;
} else if (delayed == 1) {
if (renderer->isDisplayed()) {
delayed = 0;
window->setState("Init");
}
}
if (window) {
window->update();
}
}
bool OpenGLView::acceptInputs() const {
return window->getState() != "Render Dialog";
}
double OpenGLView::getSpeedFactor(QInputEvent *event) {
if (event->modifiers() & Qt::ControlModifier) {
return 0.2;
} else if (event->modifiers() & Qt::ShiftModifier) {
return 3.0;
} else {
return 1.0;
}
}