paysages3d/src/interface/modeler/WaterModeler.cpp
2016-07-23 22:58:32 +02:00

26 lines
837 B
C++

#include "WaterModeler.h"
#include "FloatPropertyBind.h"
#include "IntPropertyBind.h"
#include "MainModelerWindow.h"
#include "OpenGLRenderer.h"
#include "OpenGLWater.h"
#include "Scenery.h"
#include "TerrainDefinition.h"
#include "WaterDefinition.h"
WaterModeler::WaterModeler(MainModelerWindow *ui) : BaseModelerTool(ui) {
QObject *toggle_water = ui->findQmlObject("camera_toggle_water");
if (toggle_water) {
connect(toggle_water, SIGNAL(toggled(bool)), this, SLOT(enableRendering(bool)));
}
addIntBinding("water_model", "value", "/water/model");
addFloatBinding("water_height", "value", "/terrain/water_height");
addFloatBinding("water_reflection", "value", "/water/reflection");
}
void WaterModeler::enableRendering(bool enable) {
getWindow()->getRenderer()->getWater()->setEnabled(enable);
}