paysages3d/src/render/software/OverlayRasterizer.cpp
2016-07-23 22:58:32 +02:00

47 lines
1.7 KiB
C++

#include "OverlayRasterizer.h"
#include "CameraDefinition.h"
#include "CanvasFragment.h"
#include "Color.h"
#include "SoftwareCanvasRenderer.h"
#include <cmath>
OverlayRasterizer::OverlayRasterizer(SoftwareCanvasRenderer *renderer)
: Rasterizer(renderer, renderer->getProgressHelper(), 0, COLOR_WHITE) {
}
int OverlayRasterizer::prepareRasterization() {
setPerspectiveCorrection(false);
return 1;
}
void OverlayRasterizer::rasterizeToCanvas(CanvasPortion *canvas) {
double width = to_double(renderer->render_camera->getWidth());
double height = to_double(renderer->render_camera->getHeight());
Vector3 topleft = renderer->unprojectPoint(Vector3(0.0, height, 1.0001));
Vector3 bottomleft = renderer->unprojectPoint(Vector3(0.0, 0.0, 1.0001));
Vector3 topright = renderer->unprojectPoint(Vector3(width, height, 1.0001));
Vector3 bottomright = renderer->unprojectPoint(Vector3(width, 0.0, 1.0001));
pushQuad(canvas, topleft, bottomleft, bottomright, topright);
}
Color OverlayRasterizer::shadeFragment(const CanvasFragment &fragment, const CanvasFragment *) const {
double width = to_double(renderer->render_camera->getWidth() - 1.0);
double height = to_double(renderer->render_camera->getHeight() - 1.0);
double relx;
double rely;
double x = floor(fragment.getPixel().x);
double y = floor(fragment.getPixel().y);
if (width > height) {
relx = 2.0 * ((x - (width - height) * 0.5) / height - 0.5);
rely = 2.0 * (y / height - 0.5);
} else {
relx = 2.0 * (x / height - 0.5);
rely = 2.0 * ((y - (height - width) * 0.5) / height - 0.5);
}
return processPixel(trunc_to_int(x), trunc_to_int(y), relx, rely);
}