paysages3d/src/render/opengl
2013-12-30 16:02:33 +01:00
..
shaders Optimization for moon lighting 2013-12-26 19:03:19 +01:00
ExplorerChunkTerrain.cpp Improved the opengl terrain rendering queue 2013-12-30 16:02:33 +01:00
ExplorerChunkTerrain.h Improved the opengl terrain rendering queue 2013-12-30 16:02:33 +01:00
opengl.pro Moved small things from WidgetExplorer to OpenGLRenderer 2013-12-24 16:36:45 +01:00
opengl_global.h Introduced VertexArray object to handle terrain vertex data 2013-12-23 17:24:05 +01:00
OpenGLPart.cpp Improved the opengl terrain rendering queue 2013-12-30 16:02:33 +01:00
OpenGLPart.h Improved the opengl terrain rendering queue 2013-12-30 16:02:33 +01:00
OpenGLRenderer.cpp Improved the opengl terrain rendering queue 2013-12-30 16:02:33 +01:00
OpenGLRenderer.h Refactored opengl terrain rendering for future use of shaders 2013-12-23 14:09:52 +01:00
OpenGLShaderProgram.cpp Rendering terrain chunks with new shader system 2013-12-24 11:44:39 +01:00
OpenGLShaderProgram.h Rendering terrain chunks with new shader system 2013-12-24 11:44:39 +01:00
OpenGLSharedState.cpp Added textures to OpenGLSharedState 2013-12-22 18:05:11 +01:00
OpenGLSharedState.h Added textures to OpenGLSharedState 2013-12-22 18:05:11 +01:00
OpenGLSkybox.cpp Allow shaders source code to be split in several files (and thus included) 2013-12-22 18:47:24 +01:00
OpenGLSkybox.h Switched opengl skybox to shaders 2013-12-21 23:48:54 +01:00
OpenGLTerrain.cpp Improved the opengl terrain rendering queue 2013-12-30 16:02:33 +01:00
OpenGLTerrain.h Improved the opengl terrain rendering queue 2013-12-30 16:02:33 +01:00
OpenGLVariable.cpp Retrograded to OpenGL 3.0 functions 2013-12-23 10:26:29 +01:00
OpenGLVariable.h Added textures to OpenGLSharedState 2013-12-22 18:05:11 +01:00
OpenGLWater.cpp Small fixes to opengl rendering 2013-12-24 15:00:32 +01:00
OpenGLWater.h Use opengl shaders for water rendering 2013-12-22 00:41:19 +01:00
VertexArray.h Rendering terrain chunks with new shader system 2013-12-24 11:44:39 +01:00
WidgetExplorer.cpp Improved the opengl terrain rendering queue 2013-12-30 16:02:33 +01:00
WidgetExplorer.h Added camera FOV control (and better initial fov) 2013-12-30 14:59:42 +01:00