paysages3d/src/render/opengl/OpenGLWater.h

32 lines
543 B
C++

#ifndef OPENGLWATER_H
#define OPENGLWATER_H
#include "opengl_global.h"
#include "OpenGLPart.h"
namespace paysages {
namespace opengl {
class OPENGLSHARED_EXPORT OpenGLWater: public OpenGLPart
{
public:
OpenGLWater(OpenGLRenderer* renderer);
virtual ~OpenGLWater();
virtual void initialize() override;
virtual void update() override;
virtual void render() override;
private:
void setVertex(int i, float x, float y, float z);
OpenGLShaderProgram* program;
float* vertices;
};
}
}
#endif // OPENGLWATER_H